Hi, I’m new to the forums. Anyways, has anyone noticed that Brink has changed over the last few months? The hud & game-play seems different recently than before. For example; The 4-part series of “container city” videos look different compared to the “Matter of class” trailer or more recent uploaded videos of game-play. I don’t know if it’s just me but the hud & game-play in general looks oddly unlike. Thanks for your thoughts.
Brink changes?
A thought: Container City was over a year ago. I know that I’ve got a less absurd beard than I did a year ago, and I look less miserable. Things chance in 12 months.
Back in the day, the main hud element was a much touted objective guide arrow that got I guess got redundancy axed when hud was more fully implemented.
If they couldn’t make it perfect from day one then there’s no hope for this game.
Yea the game was actually finished 2 years ago, but they cannot decide how it should look so they keep changin stuff
I actually think the game looked way better back then(just visually of course).
maybe it’s just because that was the only high quality PC footage we got…(it was played with a gamepad)
The footage from back then looked pretty sweet I think mainly since there was minimal HUD. No HUD will always look better, but having said that I still like having all my info on screen. I reckon a bind for HUD on and HUD off on a mouse button might be a winner.
I reckon a bind for HUD on and HUD off on a mouse button might be a winner.
thats if u have enough mouse buttons. i put hud display toggle as ctrl+f8 in etqw, since hud on/off isnt really a task i need to do quickly. only use hud off for screenshots and lols. But thats just my opinion
Ya the footage earlier in the earlier game-play videos looked much better.
…to being TOTALLY AWESOME!
Rotary numbers FTMFW! Getting points now is like winning the jackpot on a one armed bandit, or hitting the saucer on the old mechanical pinball machines.