[QUOTE=wolfnemesis75;375051](Summary Version) of this Thread and it’s goal
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[li]Lower barrier to entry for new players and players not accustomed or as familiar with Objective Team-based FPS gaming without totally compromising the objective and team focus. Lower Attrition and enhance retention.
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The proving ground may be a solution for this but honestly I think just making the game more polished on released would have made half of those who left stick around for a few gameplay tweaks.
[QUOTE=wolfnemesis75;375051][ul]
[li]Consolidate the modes and streamline the experience
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Any more streamlining and we will have TRAMS.
[QUOTE=wolfnemesis75;375051][ul]
[li]Offer a mode that allows causal players to warm-up to the objective-based gameplay but limits the package of useable abilities so other modes aren’t ignored
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The challenge mode is already that, perhaps if they were some maps made bit more ‘life like’ to reflect the real maps more than it be better.
[QUOTE=wolfnemesis75;375051][ul]
[li]Add in an area for battle-tested teams so it limits pub-stomping and Team Balance issues.
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Isn’t that was matchmaking is for?
[QUOTE=wolfnemesis75;375051][ul]
[li]Limit the number of divided community feel with redundant modes with subtle differences
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Can’t answer this, seems to be console thing?
[QUOTE=wolfnemesis75;375051][ul]
[li]Consolidate menus and scoreboard to ease transition of inviting friends, creating matches, etc.
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Same as above.
[QUOTE=wolfnemesis75;375051][ul]
[li]Bring Stopwatch mode more in focus so it gets played more often and by more people.
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What’s point of this when the game isn’t suitable for stopwatch?