Brink and competition


(coolstory) #1

Before Brink came out lot of people were saying it’ll be the next big game for e-sports. The game was filled with great ideas and had (still has) potential to be amazing.

The dev’s should really focus on competitive players (pc and consoles). Why, cause they’ll be the ones that will be playing this game for a long time.
Also in the case of PC, with QL being dropped from IEM and CS starting to get old everyone is looking for a brand new fun competitive FPS game. I believe Brink could be it.

Brink needs these things to become really fun again

-Reduced spread (better gun play)
-Increased spawn timers for defense.
-Unlock more FPS related cvars (to boost fps and get rid of DOF etc)
-Option to turn off view and sound effects (sound going on and off/screen going dark, etc)
-Customizable HUD and crosshairs.
-Option to force enemy CLASS models (depending on bodtype)
-Unlock cvar to set sensitivity while zoomed.
-LAN support (if it doesnt have it)
-Manually use SMART.
-First person spectate
-Demo recording
-TV servers

Or release SDK.

If you don’t believe me, watch any of the brink scrims/matches that brink.tv casted. They were so fun to watch, even with 3rd person spectating. Adding the above will hopefully form a healthy competitive and pub community and lead to more sales for SD/Beth.


(Kurushi) #2

Great post. I agree with all your points.

It’s not too late!


(Zarel) #3

Agree to this. Most especially to customizable HUD and crosshair. Though I think they should do more than just “reduce the weapon spread”. Also, I don’t know for the consoles but on the PC, you can “manually SMART” your way by just tapping(not holding) the SMART/sprint button while moving forward. Then you can manually do/timed the vaults, jumps, and climbs via the jump button.


(Terminator514) #4

[QUOTE=coolstory;353823]Before Brink came out lot of people were saying it’ll be the next big game for e-sports. The game was filled with great ideas and had (still has) potential to be amazing.

The dev’s should really focus on competitive players (pc and consoles). Why, cause they’ll be the ones that will be playing this game for a long time.
Also in the case of PC, with QL being dropped from IEM and CS starting to get old everyone is looking for a brand new fun competitive FPS game. I believe Brink could be it.

Brink needs these things to become really fun again

-Reduced spread (better gun play)
-Increased spawn timers for defense.
-Unlock more FPS related cvars (to boost fps and get rid of DOF etc)
-Option to turn off view and sound effects (sound going on and off/screen going dark, etc)
-Customizable HUD and crosshairs.
-Option to force enemy CLASS models (depending on bodtype)
-Unlock cvar to set sensitivity while zoomed.
-LAN support (if it doesnt have it)
-Manually use SMART.
-First person spectate
-Demo recording
-TV servers

Or release SDK.

If you don’t believe me, watch any of the brink scrims/matches that brink.tv casted. They were so fun to watch, even with 3rd person spectating. Adding the above will hopefully form a healthy competitive and pub community and lead to more sales for SD/Beth.[/QUOTE]

+1, all great suggestions which would all contribute to an excellent competition game. Now we just need SD to follow through :D. Even though I’m on console (I know an SDK is impossible), I still like to play competitively so these additions/tweaks would be great.


(Terminator514) #5

Also I would like to add that competition should make damage higher or less health.


(coolstory) #6

IMO there’s more skill in being more accurate, so damage and health stays the same but reduce spread or make it more consistent. So a person with better (consistent) aim and knowledge of the weapon is rewarded.


(Terminator514) #7

Understandable, maybe a tighter spread would be more beneficial.


(Verticae) #8

Considering the current state of competition (clans dropping out of ESL are quitting the game, CB ladders are dead), any competitively oriented changes are a waste of effort for SD at this point. I fail to understand why Splash Damage didn’t learn their lesson when ETQW’s competitive scene died out so quickly, despite the fantastic changes hannes coded up with ETQWpro.

In all fairness, they’re better of just polishing up the final patches/DLC on all platforms, and start work on a new title, where they don’t make these mistakes.


(coolstory) #9

Pretty sure lot of players will be coming back for the DLC. It’s a perfect opportunity to make the game better for competition imo.


(Humate) #10

Pretty sure players will uninstall once its downloaded.


(Zanchile) #11

you can do manual smart


(moЯstua) #12

DLC wont change anything
people will dld it, try again brink and leave again

coolstory, everyone is asking same things since 1 month. they are deaf.
they think they are right and this proofs that they are unable to be self critical and unable to listen what people want.

qw was first lesson, brink second and i guess there wont be a 3rd.


(Je T´aime) #13

I completly disagree with Increased spawn timers for defense. if you sayd decreased respaw timers for offense and keep the timer for defense its diferent, but dyng and waiting 30 seconds everytime no thnks thats really boring and unfriendly for the masses that are used to wait 10 secs max in other games for the resapw wave.

The only other game that I play that have respw timer is bfbc2 but its only 5 secons and you can respaw in your teammates position, in brink with no dynamic spaw 30 seconds is really to much time to get killed again walk 20 meters get killed wait 30 seconds repeat. no thks


(Kendle) #14

Unfortunately you’re right, and it kinda sums up where gaming has gone in the last 10 years.

From 2001 - 2003 RTCW was a massively popular objective based FPS, the grand-daddy of Brink in some ways, and it had 40 second respawn for the defending team on some maps. No-one complained it was too long and it didn’t stop the game having a healthy pub scene as well as competitive scene.

Nowadays even 20 seconds is too long for the “I want it now” generation.

So maybe reduced offense respawn is the better solution, either way the maps are not balanced for Stopwatch and they need to be for the game to work competitively (as well as everything else the OP mentioned, of course).


(Cynix) #15

I completly disagree with Increased spawn timers for defense. if you sayd decreased respaw timers for offense and keep the timer for defense its diferent

Except that wouldn’t fix the problem because the problem isn’t that the defensive spawn timer is the same as the offensive spawn timer. The problem is (a) the defense spawn locations are right on top of the objective and (b) the defensive spawn timer is so much less than the time it takes to complete an objective. Essentially there is little penalty for dying on defense because you respawn so fast and so nearby that you can still kill off the offensive team before they complete the objective.

Take Terminal for example; the second build objective takes 1 minute for a single engineer to complete. That’s enough time for 3 defensive spawn waves; so as offense you’re forced to spawn camp them because the defense spawns pretty much at the door to the objective room every 20 seconds. Plus, you’re spawn camping down at least one man and it’s hard for shooting skill to make a big difference in this game because the spread is so lotto. Unless you can completely dominate the other team, the other way to accomplish this is for the entire team to employ a lemming type strategy; just getting little bits built at a time. This takes forever and is repetitive and boring.

The only other game that I play that have respw timer is bfbc2 but its only 5 secons and you can respaw in your teammates position, in brink with no dynamic spaw 30 seconds is really to much time to get killed again walk 20 meters get killed wait 30 seconds repeat. no thks

Except that Brink uses a rolling spawn timer system. You don’t always have to wait 30 seconds after you die, 30 seconds is just the worst-case scenario. On average you would only have to wait 15 seconds to respawn with a 30-second spawn timer.

Also I would just like to point out that CS has longer respawn times than pretty much any other shooter, yet it’s still more popular than pretty much any shooter made recently. So you really can’t argue that a short spawn time is a requirement for success, especially in a competitive setting.


(coolstory) #16

[QUOTE=Je T´aime;353970]I completly disagree with Increased spawn timers for defense. if you sayd decreased respaw timers for offense and keep the timer for defense its diferent, but dyng and waiting 30 seconds everytime no thnks thats really boring and unfriendly for the masses that are used to wait 10 secs max in other games for the resapw wave.

The only other game that I play that have respw timer is bfbc2 but its only 5 secons and you can respaw in your teammates position, in brink with no dynamic spaw 30 seconds is really to much time to get killed again walk 20 meters get killed wait 30 seconds repeat. no thks[/QUOTE]

Defense has the positional advantage, if you give them the same respawn time as offense it messes up the balance.


(Rex) #17

Game is dead. Who cares about competition?


(Tandem) #18

But it is too late.

I think 4 people still care.


(Zarel) #19

30 second spawn for defense, 10sec, or insta-spawn for offense.


(coolstory) #20

Nah not insta-spawn, 10-15 sec respawn for offense should do it.