That might be true, but ragdolls and physics end up … spazzing out. It does happen quite often that they’ll end up flying across a map from a grenade explosion. I’ve seen it in everything from TF2 to GTAIV and even Company of Heroes. When it comes to bullet deaths GTAIV’s is pretty awesome (killing someone and having them roll down a stair case it impressive for some reason). As you said though it won’t stop anyone from playing the game, but it’s just one of those things you frown at for a bit before moving on.
[QUOTE=H0RSE;257262]Well since you obviously knew what I meant, why did you go through the trouble of explaining all that? You got the point, so what did it matter?[/QUOTE]So next time you can use the right phrase? In the other thread you used superior “knowledge” as an exuse to belittle others and be hostile and generally antogonist towards them, all I’m doing is helping you out. You used the wrong phrase, I’m informing you of the correct one so you can use it properly instead of saying silly things.
[QUOTE=3Suns;257267]You mean, like this?
Compare and contrast those videos. Topic is the same - guns. I have no intention of buying Bulletstorm, and I’m-35-but-I-date-19-year-olds CliffyB’s junior high school humor evidenced in recent previous promotional videos of that game have been a huge turn off, not turn on. BUT dang, if Epic doesn’t seem to have a clear vision for their marketing and the game itself. Bulletstorm is only a month away. I look forward to Bethesda pulling it together one month before release as well.
Anyway, yes, having the same death animation ruins the immersion. I agree.[/QUOTE]I wasn’t aware Epic Games had such a large uhh, presence(?) in the development process. Anyway, Bulletstorm does look like it’s geared towards a certain audience and I’d feel quite silly playing it. It just oozes immaturity and not in a good way. I might also add (for arguments sake) that it looks like a cross between Ut and Gears of War and so I don’t really think it’d offer anything new anyway (I’m not a fan of those series either).
[QUOTE=tokamak;257269]It’s all a matter of parameters, simply increasing the weight, air/ground resistance of the doll makes them sink on the spot where they die.[/QUOTE]As I said above I know you can change it to how you want, but in many games ragdolls end up doing ridiculous things either way. I think it was Halo (one of them) where the bodies would land stiff and could still be moved by grenade explosions and stuff, but there were still times where you could send them rocketing across the map.
So I don’t know if it’s just how rag dolls work or what, but it is one of those small details that people do notice and it’s worth investing time into.
Ah well, we’ll get what we’re given I guess. 