Brink 'A Choir of Guns' Trailer


(tokamak) #81

Am I imagining things or did W:ET feature those different sounds as well?


(DepressedOptimist) #82

Looks like you can bring some one down with a pistol. (which is nice I hate games where the handguns are ignored). I can’t wait to slide around!


(SockDog) #83

The Brink Twitter stated yesterday that there was no change in release date from Spring 2011 and news would be coming soon.

Re: Flames/Explosions. Not saying they look BAD, just a little off, like they were adjusted in size to more accurately represent the AoE rather than looking big and showy. I also hoped the mollies would be a persistent burn, like a flaming smoke screen that causes damage, not just a flamey explosion. Perhaps this is what SD were wrestling with when they were, weren’t and then were included.

Also makes me wonder whether games are more fun when given massive amounts of choice. By that I mean is playing with 100 similar guns any more fun than 5 different ones? Is there really much point in caring if you pick this grenade over that molotov is ultimately there is a tiny difference between the two. Sorry, probably best for another thread but it just popped into my head.


(Humate) #84

[QUOTE=SockDog;257017]

Also makes me wonder whether games are more fun when given massive amounts of choice. By that I mean is playing with 100 similar guns any more fun than 5 different ones? Is there really much point in caring if you pick this grenade over that molotov is ultimately there is a tiny difference between the two. Sorry, probably best for another thread but it just popped into my head.[/QUOTE]

Prefer things to be locked to class to be honest, with the ‘variety’ coming from asymmetrical factions. In etqw, if you saw a covertop you knew exactly what he was capable of and you knew the counters for all them. A little bit harder to counter when you have to guess what their setup is.


(H0RSE) #85

A little bit harder to counter when you have to guess what their setup is.

Which is what adds to the fun/challenge.


(Humate) #86

Which is also subjective.
Would much rather play against skilled players, than guess setups for a challenge.
But just my opinion.


(H0RSE) #87

[QUOTE=Humate;257044]Which is also subjective.
Would much rather play against skilled players, than guess setups for a challenge.
But just my opinion.[/QUOTE]
But if you are skilled, it shouldn’t matter what his setup is…player skill still plays the main role. It’s not like you’re going to come across a player with a skill that is impossible to counter or work around, unless you ave another, different specific skill.


(Humate) #88

Do you know what subjective means, mate?
Things like preferences are subjective.
Well I prefer things locked to class in game.
You know, like guns and abilities.

I hope that makes sense :wink:


(Senethro) #89

Rubbish. If you see a heavy SMARTing about with his lower slot weapon out it would be useful to know whether he has a close range LMG or a mid-range grenade launcher. Hopefully these weapons will have distinctive silhouettes even when not in use. They probably won’t be hard unbeatable counters but your mantra of player skill overcoming all obstacles, even randomly determined or invisible ones, is wearing thin.


(SockDog) #90

My point was more that having 400 variations on the same gun kinda weakens the decision making, ultimately it’s pretty much the same gun so why not have one and save me clicking through 400 stats pages to pick it or worse, pick one because it looks cool.

Not surprisingly I agree with Humate. I’m not totally sold on the mish-mash of perks, guns, buffs and other stuff all coming together. Either they don’t matter enough to have an effect (in which case why bother including them) or they do have a dramatic effect on outcome (in which case you’re down to random luck on whether you live or die).


(H0RSE) #91

Rubbish. If you see a heavy SMARTing about with his lower slot weapon out it would be useful to know whether he has a close range LMG or a mid-range grenade launcher. Hopefully these weapons will have distinctive silhouettes even when not in use. They probably won’t be hard unbeatable counters but your mantra of player skill overcoming all obstacles, even randomly determined or invisible ones, is wearing thin.
Maybe you’re just not good enough…

I know if I saw a Heavy “smarting about,” (or any other body type) I would always be ready for the worst, and play cautiously regardless.


(tokamak) #92

Although silhouettes are important, simply seeing a heavy already means you know what you can expect, combine this with previous experience in the game and the meta-game/fashion telling players what is popular and you got enough factors to work with.


(DarkangelUK) #93

Indeed… if he’s a big dude… expect a big gun… anything less is a bonus.


(Nail) #94

Heavy, Light, SMARTing about or not, just kill them


(Senethro) #95

If you really wish to pull “heh, skilless scrub” on me that offer of a duel remains open! That’d be a good way of establishing who might know what they’re talking about.

I know if I saw a Heavy “smarting about,” (or any other body type) I would always be ready for the worst, and play cautiously regardless.

And you missed the point that opponents with different weapons need different tactics.


(H0RSE) #96

And you missed the point that opponents with different weapons need different tactics.

True, but irrelevant to my post. Choosing to play cautiously, works regardless what weapons an opponent has. Besides, it’s like Nail said:

Heavy, Light, SMARTing about or not, just kill them

If your faster, smarter, more skillful or whatever, then the outcome should be the same anyway - they’re dead and you’re not.


#97

Took some more screenshots of the video if you want a look - Brink Addict Link


(Jess Alon) #98

Did they ever address inclines? Can you slide down an incline with guns blazing?


(H0RSE) #99

I managed to isolate the weapons from the video that were also revealed at E3, and compared their stats to see what changes SD has done for balancing.

http://www.fragworld.org/frag/home-183.html


(Cankor) #100

[QUOTE=SockDog;257061]My point was more that having 400 variations on the same gun kinda weakens the decision making, ultimately it’s pretty much the same gun so why not have one and save me clicking through 400 stats pages to pick it or worse, pick one because it looks cool.

[/QUOTE]

It’s a good point. Too many and it’s just too confusing. It’s actually why unlocking them is a good diea, gives you a chance to get familiar and find a favourite.

One thing I wish they would have is a damage/second bar on the weapons. As presented it looks like you’re left visually trying to multiply the two together to try and get a comparison.

I’m sure someone will release a chart of actual values after the game comes out, and include that in the charts, so might as well give that info to everyone.

Hopefully the bars are acurate (I remember seeing a post on BF2 gun charts which said they had no basis in reality to the actual gun values, that’s just sad if true).