BRINK 2, what are your hopes for the future?.


(BigProblemBrink) #41

I hope i dont take my money to the garbage, thats what i hope, i have brink for a few years, but now my weapon its INVISIBLE, i can shoot, i can do everything, but my weapon just dont show NO MATTER WHAT I DO.

I deleted all the files, used C-cleaner after, rebooted, REDOWNLOADED EVERYTHING, and guess what?
My weapons STILL invisible, and theres absolutely NO WAY TO HAVE THEN BACK.

So, why are you asking us what you should do in a new brink game if you cant even create a game that works in first place?
Why i dont see ANY KIND OF HELP FROM DEV TEAM when people ask this?

Theres also some guys on steam group asking about this but NOBODY HAVE ANY CLUE on how to fix that.

So im here to show my frustation with a stupid BUG that cant be fixed EVEN WHEN U REINSTALL THE GAME.

I hope you guys help me or im gona make a really BAD marketing about this company on Steam and Facebook.

Im waiting for an ANSWER, im tired of bring treated like NO ONE from this big companys that just want your money and spend a weekend in their boats.

IM WAITING HERE DEV TEAM.

Hope NOW i can get an answer…


(AsasinChaos) #42

If I were to see BRINK 2, I’d expect a MUCH better story. When I look at it, the actual campaign story makes no sense what so ever. Either it’s one story where the What-Ifs actually do happen, or 2 split timelines where the What-Ifs are also split timelines. I didn’t like that.
If they were to counter that, I’d love a third faction - Elite Founder Guards maybe, or Outsiders.
Also, more guns. ALWAYS MORE GUNS, ESPECIALLY FOR HEAVY.
And I wouldn’t have limited attachments to completing Challenges. Literally the first thing I did was complete them.
I’d think of ways to make the game non-linear - hell, go openworld with it! I’d love to explore the entirety of the ARK, with events going on across it every few minutes you can help in or hinder.
The AI was OK in this game, so I wouldn’t mind them being unchanged, but if it’s not openworld then perhaps bigger team sizes.
Don’t move away from ARK. =O


(zeromoya) #43

Dirty Bomb is just way more insignificant on every level as compared to Brink. It feels exactly the same, only no smart system, and the SMG’s are garbage. I’d much rather them make a Brink 2 than what they’re working on now…

Hell, I wouldn’t mind if they went back and explored Brink more – Fix the minor things, make more maps to finish their world map, more weapons, and so on… The clan system came late, but it was really well done in my opinion.


(tokamak) #44

The latest release of Call of Duty has seriously pissed the PC guys off,

Rather a pissed off fanbase than no fanbase at all.


(GR0MIT) #45

Very true but i hope BRINK 2 can fix that by adding alot more features, i just want CoD to die coz it’s spawned a new generation of gamers that have no idea how to have fun without spewing for umadbro or ujelly every other insult they throw out, or the asshat admins that love to ban coz your just better.

I’m sick to the back teeth of CoD and Battlefield, BRINK is different and probably the only one trying to be different, Tribes: Ascend looks like too far of a step back in time, CS: Global Offensive just looks like a poorly reskinned CS:S with zero additions, Modern Warfare is just a bloody fiasco with a horde of cheaters and Battlefield 3 has soooo many god damn trolls it’s unreal. DUST 514 is probably the only other intresting looking game and thats a Playstation 3 exclusive, unfortunetly i can’t use a controller, i suck with it so i don’t attempt to use something that won’t be fun for me, for others it’s awesome im sure, shame DUST 514 isn’t on PC aswell but it’s tied directly into EVE Online which is a scary game, one of those TITAN ships has a net worth of roughly 10,000 dollars and takes 4-6 months to build, massive wars take place and it’s a game run by very influential corps who have complete control, if it was on PC it would fill up with hacks and the EVE Online side would be affected, hance why it’s not on PC which is a bit of a bummer to be honest.

I’m just sick of unfinished games coming out all the time, i think Modern Warfare 2 showed the industry that you don’t have to complete a game to sell it, you don’t even need to provide any real features or support, that is why gaming is what it is today, CoD 4, Bf2 and CS:S were the last great FPS games on PC


(zenstar) #46

Umm… Brink trying to be different???
Well… for consoles maybe, but Brink was actually trying to take the ET formula and make it more “mainstream”. IE: Brink was trying to be less different and more like other games to widen the appeal of the ET gameplay.
Brink was doing something that had been done before but in a way that was more like existing games to attract gamers. Admittedly the ET series hasn’t really been seen on console (barring a horrid port that was swept under the rug) but that doesn’t really make it new.

There’s nothing wrong with CoD or any other FPS. Each style has its pros and cons and there are plenty of FPSs that are unique in their own ways. The trick is making your game unique and fun.

EDIT: and most of your suggestions are to make Brink 2 more like the average FPS and less different >.<
Does it really need TDM? I don’t think it does. To be different it should find some other way of having unique game modes. Some sort of race or “Running Man” inspired mode (nothing like a good Arnie film!).


(wolfnemesis75) #47

Until some kind of announcement is made about the future of Brink beyond a Clan Site, its hard to debate what the game needs since its also hard to know which way they’d plan on taking it. All of your thoughts are good, and well thought out, but every time a FPS is made its gonna get compared to COD, and that is detrimental. So, its hard to really get excited for Brink 2 when it seems like little support is there currently for Brink 1.


(Rex) #48

My hope is that it will never come.


(tokamak) #49

Brink didn’t really lack features though. And the ones it did lack weren’t responsible for it’s demise. Brink is structurally flawed, it has enough great components but the components themselves aren’t calibrated to each other. So by looking to add external things you aren’t solving anything. More maps, more guns, more customisation, more modes and all the rest won’t actuallly make Brink a better game, it will only make it a bigger game.


(GR0MIT) #50

By different i mean the whole movement and terran interaction aka SMART system, yes i know my suggestion of the usual gametypes was just an arbitrary list of gametypes i know, no need for them to be in the game but it was to illistrate a point that the game needed more than one gametype, doesn’t matter what they are aslong as there are mulitple gametypes, but if it doesn’t cater to the majority there’s no point in making it is there, otherwise it will die like it did the first time around coz people got sick to death of the same gametype over and over, i’m sure with some creative thinking they could add their own twists to the suggested gametypes or come up with their own.

I’ll amend my list and make it a bit more specific and vague where it needs to be.

  1. More gamtypes, doesn’t matter what they are aslong as we have variety.
  2. More customisation, kidsl ove that crap and that sells games these days.
  3. Map making tools to use in colaboration with the devs to create community made maps that pass the grade instead of being sold expensive DLC
  4. Tweak the SMART system
  5. Extend the perk system to affect the SMART system
  6. Improve on the body types or add a weapon wieght system
  7. Keep with the visual style (personal thing)
  8. More guns and goofy attachements etc

When i talk about BRINK being different i’m talking about it in a very specific way, the SMART system which lets be honest is pretty new in a multiplayer, we’ve had jet packs and double jumping, vaulting and stuff but nothing on the level that BRINK has delivered, this is for me what makes BRINK different, you can’t make it different with guns, objective based gameplay or visual style as thats all been done to death, SMART is the most important thing in this game, not this ET style or heavy objective based play, any game can do that with half a brain. to try and make an FPS original is pretty much impossible.

When you say it doesn’t need TDM i have to be honest and agree but like i have clarified those gametypes in my OP were simply examples and not meant to be taken litteraly, CTF with light body types, be honest that would so nuts and fun for us run and gun players, where as you can have a Domination style for the more hardcore fans or variation on the older gametypes andeven the campaign mode, alsong as we have more than one gametype next time i’ll deffinetly be buying it.

As for the comments on CoD being a good game this is obviously a statement from console gamers where you havn’t been affected like the PC gamers, we had our dedicated servers taken off us and the only affective anti cheat replaced with VAC which btw is comeplete ****, so we now play on laggy lobbies populated by hackers, you may say that you don’t have dedicated servers either and this would be true but because of the differces in PC systems and net, all the garbage your little sister put on your pc when downloading itunes and that crap slows your pc down, or you got other sorts of net/resource hogging crap running then you got a recipe for very bad multiplayer interaction, where as with the consoles everyone is on the same system which creates consistancy, which is a key aspect to online gaming.


(GR0MIT) #51

Of course fix the core design first, but for the love of god do not lump us with only one gametype, that is why it died and i think we all know it, the technical flaws were simply the nails in the coffin at that point.

All the “addititions” i talk about such as more guns, clothing, body stomisation and all that jazz that’s simply for the maimstream gamers, we all know they love that crap and thats what sells games these days, if a game has nothing to fiddle with people generally get bored very quickly, hence why CoD perk system keeps all the kiddy winks hooked for exactly 12 months until IW spew forth another clone of an outdated engine.

Atleadt SD tried to do something new with that engine. by new i mean the SMART system, guns, cloths, stories, maps, gametypes will never be original now.


(zenstar) #52

CoD dropping the dedicated server support for PC was a stupid move. There goes any fairness when it comes to clan matches. /shrug. I don’t care much for the standard, grey/brown, military shooters anyway.

SMART was a nice idea but it’s not really that special. It’s an automatic jump/duck button with some animation tied into it. If they replaced SMART with the usual jump/crouch I don’t see much of a difference except you’d need to hit the button when wanting to pull off the move instead of it happening automatically (and sometimes when you don’t want it to).

Guess we’ll have to wait and see where SD decide to go from here.

EDIT: btw: PC gamer here (for FPSs at least) but I don’t play CoD or MOH or any standard military fps. They just don’t appeal to me.


(Ruben0s) #53

I also hate half baked games, brink was a perfect example.

More guns, more perks, more cust… all the things that cod has.


(gold163) #54

wait, really? How so? If anything it’s completely different from its source material in a number of ways, and undoubtedly very modern.

If they were to make a Brink 2, they’d have to make SMART work right. As it is the animations take too long, two of the three bodytypes can’t even use the full suite of moves, and the maps aren’t designed well enough to have multiple, clear paths that use SMART and actually save you time.

Basically, to make SMART useful they’d have to speed up the game. The canned animations pretty much put you in a position where you can’t even shoot, which is in contrast to games with advanced movement systems that I’m pretty sure SMART was trying to ape. Using SMART in Brink would slow you down more than anything in most cases because of the time each move required in which the player wasn’t allowed to do anything, and none of the maps were designed such that using SMART would give you any sort of quantifiable advantage. You either HAD to use it in specific cases or it was a waste of time. It completely defeats the purpose of having such a movement system in the first place.


(Xeros612) #55

Guns that are more balanced, with no weapons that just feel redundant or useless when considering other options.

Maps that are more open with far more opportunities for useful usage of the SMART/parkour system.

Better PC support so that it doesn’t take a few patches to get a good dedicated server browser, ping numbers, having to make a custom autorun.cfg(if I’m remembering the file right) to get a proper FOV, engine tweaks so it doesn’t feel sluggish/clunky even when the framerate is above 40.

Body Types: Light and Medium feel fine (speed and agility vs access to a wide range of weaponry including rifles), but Heavy doesn’t have any really good advantages to work with the slow speed, lack of SMART functionality, and limited selection of very situational specialised weaponry. Even the boost in health feels negligible at best.

Get rid of the Call of Duty-style “unlockables!” system; instead giving players all the useful equipment for each class from the beginning so players’ usefulness isn’t restricted by not playing the game “long enough” or putting more points into a different class.

Get rid of “favourite class”. All it seems to do is promote sticking to one class instead of changing and adapting to the current objective’s requirements.

Allow for “on the fly” changing of characters, so that one does not have to leave a server if they decide a different body type is more suitable for the current situation.

Let players jump more than three inches off the ground.

A bit more accuracy, so CQC doesn’t feel like “SPAM BULLETS!”.


(GR0MIT) #56

[QUOTE=gold163;390619]wait, really? How so? If anything it’s completely different from its source material in a number of ways, and undoubtedly very modern.

If they were to make a Brink 2, they’d have to make SMART work right. As it is the animations take too long, two of the three bodytypes can’t even use the full suite of moves, and the maps aren’t designed well enough to have multiple, clear paths that use SMART and actually save you time.

Basically, to make SMART useful they’d have to speed up the game. The canned animations pretty much put you in a position where you can’t even shoot, which is in contrast to games with advanced movement systems that I’m pretty sure SMART was trying to ape. Using SMART in Brink would slow you down more than anything in most cases because of the time each move required in which the player wasn’t allowed to do anything, and none of the maps were designed such that using SMART would give you any sort of quantifiable advantage. You either HAD to use it in specific cases or it was a waste of time. It completely defeats the purpose of having such a movement system in the first place.[/QUOTE]

Tribes: Ascend looks like HALO with jet packs, not a bad thing though but not exactly ground breaking in anyway though is it (mind you it does look fun as hell). I do agree with alot of your points about the SMART system but it was a nice addition that added an extra dynamic to the game, letting you be more of the gamer you wanted to be instead of standard walf forward, back, left, right and jump. I used to love CoD so BRINK would and should’ve been the next step in CoD evolution but instead it devolved into something much more primitive. you say you felt vulnerable during the "canned"animation sequences, it felt the absolute opposite for me although i am a serious run and gun nut, i never stop moving and giving me another way to dodge, flank and out maneuver my enemy made giggle like a little girl, i suppose for your more campy tactical players it would be hard to pull of successfully, while for me it would be easy.

I do hope BRINK refines and fixes what it did in it’s new game, maybe even a complete redisign but aslong as the SMART/Parkour system is in it and works better this time with better PC support and more gametypes with active support for leagues then it could be a contender for CoD’s crown, i can’t see it being a tactical shooter like Battlefield or ET for example, it’s much more suited to be a run and gun, which is a genre that han’t seen much love of late, they have been dumbed down for the idiot masses on console, you take stuff like lean out of a game and you remove a large portion of tactical opotunities etc.

Anyway here’s hoping they fix it, improve it and add a bit more core game content, I’m behind the developers 100% and i hope they are behind us.


(INF3RN0) #57

Let’s not forget looks and game play are two different things. I for one don’t give a $#@! about looks, but the game play better have been the prioritized focus. Artificial content like unlocks, gear, etc do not contribute to game play, and should be geared toward DLC. The game play however should be enough to sustain re-playability on the stock maps for years; until an expansion/DLC maps is warranted. The reason why Brink doesn’t deserve a sequel is because it is incredibly simplistic and non-nonsensical in every area, making most of it’s appeal from non-game play related items. If the general game mechanics of Brink were dramatically reworked leading to some solid/complex game play, then and only then would it make sense to produce a sequel. Making a sequel for a small group of people that still play Brink, even smaller than the original fan base to note, is not a feasible or smart financial move on any producers part.


(tokamak) #58

Bull****. Absolute bull****. ETQW and W:ET are still being played at much larger numbers and they only have one game-mode as well. Both ET games have shown that this game mode alone can give an infinite variation of games.


(gold163) #59

Tribes Ascend has aesthetics similar to Halo but the game plays more like a Tribes derivative of Halo with many of the hardcore Tribes elements taken out. It does share certain modern elements such as killstreaks (in a sense), perks, and experience with Modern Warfare though, but otherwise you’re mostly correct.

As for SMART, you’re misunderstanding my intentions a bit. I am not a “campy tactical player”, and I did not expect that sort of gameplay from Brink. My point was that in games such as Wolf ET, or even Counter Strike, the player has plenty of mobility that doesn’t obstruct the core shooting. When using SMART I didn’t feel vulnerable because I was out in the open (as you can camp but you can’t really hide in Brink), I felt vulnerable because using SMART didn’t let me do anything else for a few precious seconds. It doesn’t realistically make sense that you’d be able to speed across a map by bunny hopping or be able to shoot while climbing ladders, but allowing the player to do these things in CS and W:ET gives the game a much more hectic pace and actually encourages movement. Being put into a canned animation and forced into movement in a certain direction when you could be shooting and running instead does the opposite.


(TheDudeMan) #60

I would of liked BRINK a lot more if the story mode didn’t feel like a big multiplayer match. Well I guess it actually was. It would have been better in my opinion if the story mode actually had a story mode feel and wasnt overly repetitive. All you really did was protect a hostage, hack things, and bring stuff to different areas. Also the story mode was really short and didnt feel satisfying. I think in the next BRINK game (if there is a next one) they should sort of separate the story mode from multiplayer, add more weapons, more attachments, camos for weapons, more clothing, add more faces, voices and actual use for picking a voice like speaking in cut scenes and actually playing an important role. While playing BRINK I felt like an unknown, unimportant person that people could care less about. I also think that they should add better voice acting because hearing Chen’s or the security leaders same voice tone over and over really bothered me. On a side note I especially hated Chen’s over use of the word brothers. Well thats all I can think of for now… so see you.