Bring BRINK to OnLive please!


(madoule) #21

sorry to dive into the discussion here but i really got make some points:

[QUOTE=Snarf;248937]
People can adapt to it. [/QUOTE]

why do people need to adapt to a lag? if there is a lag, i will not adapt. i will fix it, by leaving the server or shutting down youporn.

dedicated servers will be PC only. for the rest, being egoistic here, i do not care…

[QUOTE=Snarf;248937]
Why do you not want OnLive to have brink? [/QUOTE]

i for myself, do not care. furthermore, i am still not getting why it should be there in the first place? i see no actual advantage gameplay-wise

[QUOTE=Snarf;248937]
DarkangelUK: The service is free and I like it a lot. You can demo any game on there for 30 minutes. So far I’ve also gotten 4 games free, and one at half-price. They are also literally giving me a free console + an awesome low-latency controller ($99 value) cause I was a founding member who bought at least 2 games for it. I use my ps3 for rentals and exclusives.

My biggest knock on the service is the lack of games. The demand for good games like BRINK is high. That’s why I created the post even though I knew that the hardcore would come and try to shut it down right away. It’s like that on every forum. The hardcore should not be concerned. I speak for a different crowd.[/QUOTE]

point taken, it can be hard to take stand in a HC gamer forum.

however u mentioned in your early post that there is a (“little […] not bad though”) mouse lag. again, i for my part, would not cope with that, and i’m a casual pc gamer. i would not even dare to imagine my mouse having a lag. what’s the point in the first place then? i use my PC for FPS and not a console because PC have here IMO huge advantages. why would i or even a HC gamer cope/live/adapt to/live with some additional handicap (even if it is tiny)?

IMO that’s the kinda thinking your running into here.


(DarkangelUK) #22

The voices against linux I can to a tiny degree, understand, as that required some dev time spent on it. OnLive however from what I’ve seen requires no dev time, nothing is lost from this, and the only thing gained is a few more people getting the chance to experience the game. Regardless of what you ‘care’ about, overall sales on ALL platforms is whats going to count towards a Brink 2 or not… I for 1 would like to see it hit as many people as possible for our and SD’s sake. Using the technology and personal gripes as an excuse is just silly and petty.


(Snarf) #23

@ maduole

According to your logic, BRINK should not be available on 360 or ps3 either since it is not the “best” way to play the game. They are making it for consoles to increase their target audience dramatically. Porting it to OnLive would further increase their target audience.

I have never said OnLive is the best way to play sophisticated games. It has pros and cons just like everything else. It shouldn’t have to come to this, but I will list a few features for why people use OnLive.

Cost: It’s low. Your biggest expense is a 5mbps internet connection (which isn’t much in the US). Don’t bother arguing about bandwidth caps cause they have already made deals with most ISP’s that the service will not add to your monthly cap. Check with your ISP. I personally don’t even have a cap.

Demos: Let’s say you are not sure if you want to buy a certain game off Steam, and the game is also available for OnLive. You can jump on OnLive and play the actual game for 30 minutes. If you like it you can go back and buy the full game from Steam. Several of my OnLive friends do this.

Arena: Just a neat feature you need to use to understand. Watch your friends or strangers play.

Brag Clips: Another neat little feature that saves your past 10 seconds of gameplay.

Load times: Very short. I hate waiting a long time for a level to load.

I hope this helps clear up most of the confusion.


(LyndonL) #24

Hey does that mean that the server that the game is run on is exclusive to other OnLive members only? That is good in that it keeps the playing field equal, but bad in that there isn’t a wide range of opponents to face :frowning:


(SockDog) #25

Yup thats what I was thinking too, although a quick google said there is nothing stopping OnLive vs PC play if devs implement it, that’ll of course mean the same console controller vs M+KB PLUS the OnLive control lag.

As for the service, it’s going to suck when OnLive wants to start making money. Then again I think they’re just trying to build customers to make themselves a good buyout for an existing ISP/cable company to integrate into tv set top boxes (which I think is its perfect home).

As PC gamers we have nothing to fear. The technology asks for high end PC games and ones that will run efficiently. The service competes hard with regular consoles on value and accessibility. As long as developers don’t sacrifice gameplay to compensate for controller lag we’d probably see better PC games due to OnLive’s success.


(Snarf) #26

[QUOTE=SockDog;248967]Yup thats what I was thinking too, although a quick google said there is nothing stopping OnLive vs PC play if devs implement it, that’ll of course mean the same console controller vs M+KB PLUS the OnLive control lag.

As for the service, it’s going to suck when OnLive wants to start making money. Then again I think they’re just trying to build customers to make themselves a good buyout for an existing ISP/cable company to integrate into tv set top boxes (which I think is its perfect home).

As PC gamers we have nothing to fear. The technology asks for high end PC games and ones that will run efficiently. The service competes hard with regular consoles on value and accessibility. As long as developers don’t sacrifice gameplay to compensate for controller lag we’d probably see better PC games due to OnLive’s success.[/QUOTE]

Yeah it’s against OnLive players only. At the moment I would prefer that though. That way everyone is on the same level. For a game like Brink you would not have to worry about finding people to play with.

I was just playing Borderlands. The multiplayer co op for that game is a lot of fun and works great.

Devs wouldn’t sacrifice gameplay or make the PC build different because of the controller lag. They take a finished PC build and make minor adjustments to optimize the code for an OnLive server.


(SockDog) #27

They’d have to compensate for using a controller and also the additional lag. It’s quite evident how these changes have affected PC vs Console games. Smart developers will work it so both parties are happy, sloppy ones will see their games tinged with the taint. That aside, I’m happy to see OnLive slaughter consoles at their own game.


(hideinlight) #28

OnLive is fail

Don’t see that service lasting very long.


(H0RSE) #29

[QUOTE=hideinlight;249040]OnLive is fail

Don’t see that service lasting very long.[/QUOTE]

To me, this reads as, “I don’t like it so it’s stupid.”

OnLive looks very promising. It has a lot of potential.


(coolstory) #30

It does look promising if they fix input lag

Is the onlive pc version of the game similar to the other pc versions (things like dev console, server list, customizations, custom resolutions?)


(SockDog) #31

I don’t think you can fight the laws of physics. OnLive will continue to do what it has to, sell how cheap it is compared to the competition and downplay the importance of lag.


(Apples) #32

The only cool thing I can see is that we can finally play PC vs Console and set this debate once and for all…

:smiley:

Cheers! Happy monday!

Peace


(madoule) #33

@snarf:

no gripes here. =)
just giving my own / irrelevant opinion, time will tell…

According to your logic, BRINK should not be available on 360 or ps3 either since it is not the “best” way to play the game. They are making it for consoles to increase their target audience dramatically. Porting it to OnLive would further increase their target audience.

100% agreed, and I’m up for it. all for the brink. you misunderstood me here. i was just making my point that i don’t wanna play with other video gaming systems FPS. no offense, just opinion.

Cost: It’s low. Your biggest expense is a 5mbps internet connection (which isn’t much in the US). Don’t bother arguing about bandwidth caps cause they have already made deals with most ISP’s that the service will not add to your monthly cap. Check with your ISP. I personally don’t even have a cap.

Demos: Let’s say you are not sure if you want to buy a certain game off Steam, and the game is also available for OnLive. You can jump on OnLive and play the actual game for 30 minutes. If you like it you can go back and buy the full game from Steam. Several of my OnLive friends do this.

Arena: Just a neat feature you need to use to understand. Watch your friends or strangers play.

Brag Clips: Another neat little feature that saves your past 10 seconds of gameplay.

Load times: Very short. I hate waiting a long time for a level to load.

I hope this helps clear up most of the confusion.

yeah, i do know more and do understand its features. to be honest the arena sounds neat. anyhow to me there is no benefit. i can rent, or even find a demo on steam. that does the trick for me. then i can experience the true game, do not suffer any handicaps (even if only minor). i don’t have to change my internet connection (in the EU its somewhat different).

in conclusion, i wish brink comes to onlive. not only to hype it but for ppl to enjoy it. for me its not the real thing, the way i want to enjoy and play great games. (i picture it “cinema vs. online streaming”)

as a side node: we have to face the fact, that in few years from now literally everything in gaming will happen online. software as a service. gamers only will have tht basic HW, the rest is in the cloud. therfore kudos for any first mover like onlive.


(Snarf) #34

Cloud gaming isn’t going to kill anything. Physical media will have a place in the industry for many years to come. If anything it will push console makers to step up.

@ coolstory: no customization really besides button layout. All games are currently set at 60fps and 720p. 1080p 60fps (10mbps connection required) should be available early next year. If they get the support when EU is in the action we could see the very first OnLive exclusive announced late in 2011.


(SockDog) #35

That’s exactly my point. For the average consumer they bought into consoles as they represented the cheapest means to get into that cool “gaming” everyone else was doing.

“$300 console versus THOUSANDS!!! for a complicated PC, I’ll game on the console thanks!”

Now OnLive can give you a $99 console, rental games and improved graphics all in a zero maintenance, patch and upgrade free box. The service is aimed squarely at the console consumers you want cheap entertainment. If OnLive survives it’s birth I see it eating heartily into the console install base.


(madoule) #36

look what happend to all media devices. vinyl, tapes, cd, dvd.
all those do still mean something to collectors and clearly have their advantages. for cd and dvds 50 years from now, even if sealed and in mint condition, they won’t work anymore.

getting back to the point. by physical media, even HD/SSD included, you will own less and less. the conversion of tv/media/internet has begun and will increase with new software as service providers. and finally all will happen online, cloud based, as steam is offering now. ppl will only have to possess peripherals (wii/xbox/psx) and just play instantly. they can rent games, buy games, test games all online. that’s basically what onlive does. german government is now thinking about spending billions in glasscable (is that the correct term?) to increase bandwidth in GER. HC gamers may still be collectors and wanna possess a casing or what not. casual gamers will just don’t bother, they get the game in the most convenient way possible…


(Snarf) #37

I still think publishers will send out collectors additions where you can get some cool memorabilia and it will come with a digital copy or code for the game online. On the plus side you don’t have to worry about hardware failure or scratched disks. The only thing you have to worry about for now is the service failing, but they give you incentive to try it anyway (for example free consoles, free games, holiday discounts).

Is that glasscable similar to fiber optics? If that’s the case Germany would have crazy fast internet. It would be a great idea if they can find a way to finance it.


(Nail) #38

glasscable = fiber optic cable


(Snarf) #39

Thanks nail, that’s what I figured.

On another note, OnLive is having a big day today. They are launching their mini console, and a new flat rate service where you are given access to a ton of the older games! Console owners get to “beta” test it till the middle of January. :smiley:


(Crytiqal) #40

Germany still doesn’t have fiberoptic ? :smiley: