Exactly, Sploosh. In practice CMM plays more like ranked than the server browser. Lot’s of factors probably contribute to that, obviously including the skill filter. But the smaller 6v6 player count (closer to competitive) also contributes by pushing more responsibility on each player.
That makes it feel bad: it’s more intense and stressful than the server browser, but there’s no reward for taking on that additional stress and overcoming that greater challenge. There should be.
I could see CMM eventually being a strong addition to the ways to play Dirty Bomb. But it has to be rewarding. It needs to be at least twice as rewarding as server browser play, at least for the first few games per day or week.
In general, the devs biggest mistake is not making content rewarding enough. Ranked and CMM are more stressful forms of play, and all equal more stress feels bad IF there isn’t a corresponding reward. SD should embrace the more competitive nature of CMM and Ranked (people are usually playing to win in these modes) and consider a generous reward structure that especially rewards victory.
Possible redesign:
- Increase case drop rate in CMM 100%-150% above baseline FOR WINS.
- Have a powerful weekly quest for winning 5 CMM games. Like arsenal crate strong.
- Increase rewards for ranked 200% above baseline FOR WINS.
- Have a powerful weekly quest for completing 3-5 ranked games. Get toes in the water.
Do that, and your game has 3 modes, and all of them will be played. Right now, DB has stopwatch in the server browser, a CMM that is way more competitive than the stopwatch games, which feels weird, and a ranked mode with such meager rewards that many times of day you literally cannot get a remotely balanced game. The overall result is stopwatch for the most casual and least balanced content, which is where stopwatch is weakest, objective mode for the intense and balanced content, and stopwatch for a ranked mode, which would be strong except for the fact that the player pop is so low as to make ranked virtually unplayable.
Fix the rewards and this mess turns into a design. And then please give back our objective mode servers.