Hello,
We are working on a christmas mod for Soldier of Fortune II - Double Helix.
Now we wanted to create some misc_bsp’s (instances) so we can place them in the maps using .ent files.
I tried this
-
Without “ignoreleaks” “1”, stop after leak disabled, and 1 caulk block (structural)
-> This gives me the BSP but no light so the misc_bsp looks bright -
With “ignoreleaks” “1”, stop after leak disabled, and 1 caulk block (structural)
-> This doesn’t give me the BSP because it stops after saying “backwards tree volume”
my compile is like this (I’m using GTK Radiant 1.4 and q3map2 2.5.11)
! “C:/Program Files/GtkRadiant-1.4/q3map2” -v # -game sof2 -fs_basepath “D:/GAMES/Soldier of Fortune II - MODDING/” -meta -rename $ && ! “C:/Program Files/GtkRadiant-1.4/q3map2” # -game sof2 -fs_basepath “D:/GAMES/Soldier of Fortune II - MODDING/” -vis -saveprt $ && ! “C:/Program Files/GtkRadiant-1.4/q3map2” -v # -game sof2 -fs_basepath “D:/GAMES/Soldier of Fortune II - MODDING/” -light -super 2 $
Greetings