Hello mapping types
http://www.ddtp.vispa.com/bridges/bridges.htm
My Bridges map kind of works! ??
Thanks for all the help
cheers!
Hello mapping types
http://www.ddtp.vispa.com/bridges/bridges.htm
My Bridges map kind of works! ??
Thanks for all the help
cheers!
Very nice work. I particularly like the first pic in your intro screen. Very lifelike
I’d suggest uploading to PCGameMods. It’s free and much faster than your current host
Strange I got 300k speed when I was downloading it
.I am sure http://www.new-etmaps.de will put it on their site for a mirror too.
Nice graphics with good fps
that must be the longest truck ride in ET lol.Can also see a lot of crushed to deaths in those tunnels.
Noticed you can’t repair the truck at the front at the moment, was this intentional? Be cool for an auto change to the boathouse spawn when it’s captured too 
10 seconds seems a short spawn time for the Allies when the boathouse is captured by the Axis.The Allies spawn really close to the truck and with a 10 second spawn time I can see the map getting bogged down there sometimes.
It’s aesthetically superior to any map I’ve seen so far. I love winter-themed maps. I can tell that you really put a whole lot of time and effort into it.
As for gameplay: I fear that it could easily get tedious with that long ride with both the truck and train, especially on pubs. Another thing that could go wrong on pubs, is the initial Axis spawn; it could get cramped with that ladder. 10 seconds Allies spawn sounds too little. Could easily get the deathmatch flu, although on a big map such as that I couldn’t say for sure.
I noticed that the wall by the middle health rack was flickering, which it shouldn’t do even with my settings. I’m not a mapper, but I would guess it’s because two surfaces are too close to each other.
Just for “fun”, how about if a player falls down into that hole in the ice, he will receive damage? I mean, it’s a ice cold!
here is a mirror: http://rtcw-prison.planet-multiplayer.de/prison/downloads.php?release_id=739
Hope I Helped

My thoughts - take it for what it’s worth:
You have a couple of options:
Overall, a very nice job.
Yeah. Ifurita stole my thoughts. The map is visually stunning. good job
I would suggest that you could initially have the truck somewhere in middle of the map and have move cover and alternative routes on those tunnels.
And specially have more spawn points. I could think it would drive me nuts to run 3 minutes from spawn into objective and be killed in ambush.
Looks very nice.
I’d say there’s a few sticking points to me - stairs in particular seem to be too tall, and often too thin, or get half blocked off by walls / scenery etc. They just don’t often go how they would in reality.
Also, I think you place too much reliance on the skybox for scenery, and the skybox doesn’t particularly mesh with the actual level graphics too well.
Bear in mind though that I’m only bothering to point these things out because much of the rest of the level is to such a good standard, that they stick out a bit.
Anyway, more and more relevant spawn points is always better than simply lowering spawn time, and so I think you should pay extreme attention to what the others above have said about this. It’s only an alpha though so I have high hopes you’ll make these areas up to the same standard as the other parts of the map 
Thanks for the posts people
I don’t mind constructive criticism and I’m keen for ideas/solutions.
More the better
Am making a list of changes/fixes and I appreciate the observations
Glad that some of you like the map

Thanks for the mirrors
BTW, I didn’t check to see how many spawn points you had, but you can script it so that the spawn points roll forward/back as the truck/train move. That way, the spawning is always taking place around where the vehicles are and make the map seem a lot smaller than it really is.
Rule of thumb:
The more you move away from 0, the more biased the objective is
I do not mean to make fun of you Gerbil, so don’t take it that way. OK ? -----
You talk about reality, but you make LOTR maps !!! hehehehe.
OK…I am done being a jerk that means to be funny.
(probably wasn’t funny at all, huh ?)
Or with extended time ? for exemple : 20mn (or 5; don’t know!) to escort the truck, if you repare the train 10 min additionnal…etc …
well, my comments were based on riding everything around to complete the objectives and hopping off at various points to see how easy it was to get around things in the tunnel or get back in the train while in the tunnels
[b]
i uploaded it to my clan server and just checked it out and i must say it is the most beautiful map i have ever seen in my life!!
i didnt notice any bugs but i will look harder tonight when my clan is on to give it a good test!
i have it on our clan server if anyone wants to check it out?
AE Frag Fest 67.15.83.130:27960
congrats on making an awesome looking map!
i also uploaded it to rtcwfiles.com so you can get some exposure their also!![/b]
http://returntocastlewolfenstein.filefront.com/file/Bridges;38622