hello
changelog - I suppose i could add one to the web page - in brief though changes are - landscape has been remade and retextured in 2 areas, The spawning arrangement is better - and works, the problem near the truck barrier that led to crashes has been fixed, there are changes to the train to make it more player/user friendly, cover has been made around the edges of the reservoir, the axis spawn area at the reservoir has been doubled, access from tunnel 2 to the boathouse area has been extended and more cover built in, team voice announcments added and a whole bunch of other bits that needed sorting out
So what’s the story of your next map?
I’m working on another et map based around a manor house in the english countryside - sort of a covert axis mission to retreive a coding device - or something!? Early stages though
bridges sorry about that, the underscores were a way around wanting to use the title bridges when I’d stupidly already used it for the first ever release of the map[/quote]