bridges_beta4 can be downloaded = but only for testing!! =


(iwound) #21

Good luck with the releases mrfin, look forward too these as always, great work.

Whos doing the voices Bradd pitt or Tom Baker.


(mrfin) #22

lol - thanks

Tom Baker would be v funny - both probably a bit expensive for my budget though ie. £0

An Austrian chap I know is doing the axis and an American the allied - they are not back from holidays yet though


(here) #23

that’s looks nice
Pretty nice work !
I love the sky, the ambience, the architectur, the ambient sound
And I think the gameplay can be very enjoyable
Why this is not the final version ???
To be honest I love your map


(mrfin) #24

TVM here

I see you added a few lines to your post
:smiley: encouraging

This isn’t the final version because it’s not finished! As some will know there was more work required to beta4 to make it run as it should.

Good news is that beta5 is v nearly ready for a go and will be posted up to the www below on this Sunday - sometime in the late afternoon gmt.
All being well it will be that last of the betas and a final bridges will be ready in the not too distant future

One lesson I’ve learned making this is that any new map can never get enough testing.
Thanks very much to server admins and players who have made these tests possible.

:cool:


(Juno_Who) #25

We will put beta5 up on our 64 ETPub for testing under a full load. My members and I are looking forward to it as well as the final.


(macbeth) #26

for Sunday i will add your new version for our rotation on our ETPUB/Whale client server
thanks
RaRMcBeth :clap: :clap: :clap:
http://www.rarclan.com

64.34.92.52:27960


(=PoW= PHI) #27

I really like what you have done with this map :clap: Running it on our 62 man server with not troubles…
:drink:
69.6.31.151


(Magic) #28

It must be the finest map i have seen.
Played it a couple of times on my server and it runs well.
Will dl beta5 and test it.
What can i say mrfin - thank you - for a great map.
ET wont die with maps like this.


(here) #29

I put it on my server =)
the green server !


(Shazam) #30

Great job, Mrfin ! :clap:


(mrfin) #31

Thanks for the comments folks

Lets see how the latest version runs!
:cool:


(TheTrooper) #32

There is serious bug in bridges_beta5 ( there was the same in beta4). This bug is very serious, because some people use spanw scripts, so in the begening of the map Axis spawn is set in North Tunnel by default and Allies spawn is set The Mill Tunnel by default. If (for example) Allied player use some kind of spawn script and he choose spawn in spawn point 3 (spawnpt 3) he can spawn in North Tunel in the same time that Axis. So You can imagine what happend when Allied player play PF --> :bump: