Bridge


(Grave_Knight) #1

So I can’t seem to figure out how to even get to the EV on the Bridge map. It seems that it’s way to advantagous for the Defenders. Just trying to get to the EV is a choke point. Even going up onto the tracks doesn’t seem to help since you still need to come down right into the opening.


(Gi.Am) #2

Teamwork, AOE Spam, flanking.

Granted getting to the EV is a bit harder then reaching the one on Chapel. But you have pretty much 4-5 angles you can hit from as an Attacker (short route/staircase, bridge, officebuilding high/low, behind the office, straight trough the middle).

Your attack has to be coordinated (or atleast people have to know what they are doing).
You should focus on getting the defenders away from the EV and than reaching it again. Pretty much the same as chaple to be honest.Actually pretty much how it works on all EV / C4 missions.
If you are not an engineer, work towards pushing the defenders behind/away the objective so that your engineer can do his work.


(Szakalot) #3

you need to hold the right flank (the ammo house, both floors).

Once defenders get boxed behind EV, they can be overwhelmed by constant waves down left-short.

The key here is to intercept defense reinforcements when they try to cross the street. If you cut them off you can clear out the EV, holding it afterwards is pretty easy, as defense has very little cover until they get to the EV.


(Impeccable Lemon) #4

Fragger and Nader are your friends on this map.


(Glot) #5

i like when out of all attackers’ option there are couple hard to do, and some easier to do.
There should be “Corridor of Death” and a safe route.

But with a good team on defence. we have much more dangerous area than we should.
“Corridor of Grind and Death”
“Bridge of death”
“Square of Instant Death”

like every option gives advantage to defenders.
there should be a safer route.
probably back-route


(KINE) #6

I feel relocating EV to where the red van is on the street would help.

Current spot is a 3 in 1 for the defenders. They get to hold a chockpoint, crowd the EV and secure reinforcement route all from that same vicinity.

Relocating the EV to the street will not improve things by much (angles-grind-spam) but atleast attackers can sneak in a ninja repair. Or atleast threaten to do so and be able to punish defenders if they go too aggressive.


(Grave_Knight) #7

Okay, so I’ve actually manage to play this from both perspectives now; even won a few from the attacker’s side. My idea of how to fix it is to remove the barricade from the attacker’s side of the map, move the EV back closer to the Attacker’s original spawn zone, and split the EV escort route into three parts. The second stage spawn change doesn’t happen till you get the EV into the market area (where it originally starts), but everything else remains the same.

The other idea is to maybe changed the layout of the map on the Attacker’s side. Make it more apparent that you can flank around to the office building across from the market.


(KINE) #8

Main problem with EV location right now is that it isn’t in a neutral position at the start like it is with Chapel.

In Bridge, Defenders will get to and dominate the EV first. A good defending team is hard to dislodge after that.

Only way to even repair the EV is if attacker team manages to wipe out the enemy and hold them at the street corner as they respawn. Which rarely happens with pubs.


(Gi.Am) #9

First of the distances are not that much in favour for attackers on Chapel several AOE Mercs will reach poisitons, where they can easily disrupt any repair atempts at the same time a proxy would reach the EV. Which brings up something important. Yes Bridge makes repairing the EV harder for the attackers but the escort part is far easier for attackers than it is on Chapel except for the barricade section which is quite frankly needed to give defenders even a chance to fight them off.

Chapel has long straight streets and alot of open skies especially at the endstretch also pretty much every flanking route favours the defenders.
Bridge is the opposite alot of corners alot of overpasses especially at the end. Also its pretty easy for the attackers to reach a downed EV in most places especially in the parts after the barricade where the flanking routes heavily favour attackers aswell.
The EV pretty much has 3 places in bridge where it gets stopped and held (corner to the barricade, barricade, area between barricade corner and the overpass). on Chapel the EV can and often does get stopped pretty much every other meter. And the Defenders always have fairly good positions to hold it when it stops.

So Chapel easy repair. but then it gets harder and harder.
Bridge hard repair. but then it gets easier and easier.


(Grave_Knight) #10

[quote=“Gi.Am;26525”]So Chapel easy repair. but then it gets harder and harder.
Bridge hard repair. but then it gets easier and easier.[/quote]Hey, I’m one of those that thinks Chapel needs to be rebalanced as well. The EV escort should be broken into three stages, one for each street for Chapel.


(KINE) #11

Atleast in Chapel, scenery changes as the EV crawls up toward objective 2

In Bridge its just one long death grind trying to even score objective 1 over and over at the same place. It gets old.


(Ardez1) #12

[quote=“symmetricalRotoscope;26780”]Atleast in Chapel, scenery changes as the EV crawls up toward objective 2

In Bridge its just one long death grind trying to even score objective 1 over and over at the same place. It gets old.[/quote]

Bridge needs a 3rd route into that generator room imho. Something like a back door on the lower level maybe? It is too easy to lock down imho. Thank god they made it so that generator can’t be repaired at least. Too bad many new players don’t realize that it can be destroyed with conventional weapons. I find myself explaining that every time I am attacking on that map.

Bridge is literally a meat grinder. When we search premades we have started to remove it as a map from our search unless we have a rhino with us(lol). Problem being that pretty much all of the important fighting takes place in extremely close quarters where Rhino can dominate easily. Bridge needs to be opened up a bit more and maybe move the initial EV position as well. (So I pretty much agree with a lot in here)


(Grave_Knight) #13

[quote=“Ardez;26915”]Thank god they made it so that generator can’t be repaired at least. [/quote]Actually, the generator can be repaired. You have to repair it before the barricade even goes up. It’s just usually when the generator is destroyed the EV soon crosses the threshold and you can’t get the barricade back up once the EV crosses that threshold.


(Ardez1) #14

[quote=“Mifune Zero Thirteen;26955”][quote=“Ardez;26915”]Thank god they made it so that generator can’t be repaired at least. [/quote]Actually, the generator can be repaired. You have to repair it before the barricade even goes up. It’s just usually when the generator is destroyed the EV soon crosses the threshold and you can’t get the barricade back up once the EV crosses that threshold.
[/quote]

Once the enemy team destroys it, it cannot be repaired a second time. Even if the EV didn’t move forward(or was disabled)


(Grave_Knight) #15

[quote=“Ardez;26956”][quote=“Mifune Zero Thirteen;26955”][quote=“Ardez;26915”]Thank god they made it so that generator can’t be repaired at least. [/quote]Actually, the generator can be repaired. You have to repair it before the barricade even goes up. It’s just usually when the generator is destroyed the EV soon crosses the threshold and you can’t get the barricade back up once the EV crosses that threshold.
[/quote]

Once the enemy team destroys it, it cannot be repaired a second time. Even if the EV didn’t move forward(or was disabled)[/quote]

No, I’ve seen it get repaired after being knocked out. The EV just wasn’t close enough to be considered over the threshold.


(Ardez1) #16

The point is that it is very possible to get past this chokehold where before most games ended at that generator.

I will try and get a video the next time it happens.


(Grave_Knight) #17

[quote=“Ardez;26969”]The point is that it is very possible to get past this chokehold where before most games ended at that generator.

I will try and get a video the next time it happens.[/quote]Well, yes. Once you get past the barricade the Attackers have gone over the biggest hurdles. It then gets to the other part of this map that needs reworking and that’s the Defender’s respawn point. It needs some better protection cause it’s very possible to have half the team block out anyone that tries to get through.


(Gi.Am) #18

[quote=“Mifune Zero Thirteen;26955”][quote=“Ardez;26915”]Thank god they made it so that generator can’t be repaired at least. [/quote]Actually, the generator can be repaired. You have to repair it before the barricade even goes up. It’s just usually when the generator is destroyed the EV soon crosses the threshold and you can’t get the barricade back up once the EV crosses that threshold.
[/quote]

Thats how it used to be you could build up the generator over and over again if the EV was disabled when the barrier went down. They changed that a couple of patches ago. Now when the EV reaches the Barrier (anouncer say EV is halfway to the objective). The Generator can’t be repaired anymore when it gets destroyed. Because of that it is best to move the EV all the way to the barricade first when the generator is already up. And then leave the EV alone and focus on getting the Generator down.

As for changing Bridge I do like the Idea of a sewer system flanking route (I just love sewerpassages in games). Also I think it’s kinda sad that the EV isn’t close to the attackers spawn the whole Area between the Spawn and the Bridge smells like it was ment for some sweet fighting. So actually moving the EV close to the attackers and then escort it from there could be pretty sweet. Would also give more prominence to the actual bridge section making it first a defensive position for the defenders and then a offensive one for the attackers.

But would propably mean that the 3 objective needs to be scratched


(Grave_Knight) #19

[quote=“Gi.Am;27076”]Now when the EV reaches the Barrier (anouncer say EV is halfway to the objective). The Generator can’t be repaired anymore when it gets destroyed. Because of that it is best to move the EV all the way to the barricade first when the generator is already up. And then leave the EV alone and focus on getting the Generator down.[/quote]Oh, I see. So the threshold is a little bit before getting to the barrier. I don’t think the EV was able to get that close when they destroyed the generator the first time so we were able to repair it.