I just wanted to let you know I’ve dropped my first map (Crash) and the second try (Bridge to Success) and combined my experience and lessons learned in order to finally create a map that has a chance to get released, sometime in the future:
Bridge to Escape
Objectives
Allies
- Build the bridge (3 stages)
- Escort the cannon to a position near the Axis base
- Bring the cannon’s ammo crate from the little forest
- Blast the Axis base wall with the cannon
- Start the aircraft’s engines by repairing it
Axis
- Stop the Allies from building the bridge
- Don’t let the Allies bring the cannon near the base
- Return the cannon’s ammo crate to the little forest
- Defend the new base enterance
- Don’t let the Allies start the aircraft’s engines
Description:
The Axis have reached a small island where they planned to build a secret building that should have gained them an advantage.
After stopping the Axis from executing their plans, the Allies evacuation helicopter was hit and crashed into the sea near an island where they found out the Axis also had a base.
The Allies’ only chance to escape is by blasting their way into the Axis base with an old cannon they found on the island and taking off with the german aircraft.
My “developer diary”, just so you’ll have a basic idea of what’s gonna be there:
Stage 1: Modelling [ ]
- Allies Spawn Point #1 - 10% [X]
Forest - 50%
Hut - 50% - Axis Spawn Point #1 - 20% [X]
Forest - 50%
Hut - 50% - Bridge - 30% [X]
- Cannon - 40% [X]
- Cannon Ammo - 50% [X]
Crates (flag) - 33%
Few trees - 33%
Scattered wood plates - 33% - Command Post, Ammo & Health - 60% [X]
Standard CP 50%
Crates w/ special textures 50% - Axis Base (Spawn #2) - 70% [X]
Runway, grass - Allies Spawn #2 - 80% [ ]
Dock - Aircraft (German) - 90% [ ]
- Roads - 100% [ ]
Stage 2: Scripting [ ]
- Bridge - 14% [ ]
3 Stages - Ammo & Health - 28% [ ]
- Command Posts - 42% [ ]
- Cannon Ammo Crates, Flag - 56% [ ]
- Cannon Script_Mover - 70% [ ]
- Blasting Wall - 84% [ ]
- Repairing Aircraft to Win - 100% [ ]
Stage 3: Final Touches [ ]
- Adjusting/Fine Tunings - 50% [ ]
- Possible Sounds - 50% [ ]
Stage 3: Testing [ ]
Stage 4: Fixing & Releasing [ ]
Current status:
Well, I was glad to find out that the cannon looks better than I expected, just misplaced. Ohh well… it shouldn’t be on the bridge at the start anyway.
But still, if you have any good cannon reference or prefab please let me know.
Wish me luck, and that I’ll finally release a map 
And please let me know of any idea you have to improve the map or anything else.