How can I make a bridge that will open if you press something?
(I have gtkradiant1.3.8)
Bridge that you can make open
that am i now doing XD i can’t find it somewhere else. if you could give them. that would be much easyer
Unfortunately this tutorial is for RtCW:
http://nibsworld.com/rtcw/tutorial_script_mover_part1.shtml
Still, it is better than nothing. Hope it helps.
Make the bridge in two parts.
Make an origin for each part. Put the center of the origin brush for each one where you want it to rotate.
Select 1/2 the bridge and its origin, and make it all a script_mover.
Give it a scriptname and a targetname, set it to solid, etc
Do the same for the other 1/2 of the bridge. Different scriptname/target name
In the scriptblock, whatever triggers the bridge moving, make each half of the bridge do a faceangles. Just play around with the faceangles parameters until it works.
why dont you make a func_doorrotate and use a horizontal axis and get the ‘door’ triggered?
limmylim, that just makes it more complicated as then the bridge could be opened by players as if it was a door. I doubt that’s what he wants.
Instead use what Der’saidin said, it’s the right approach to this ‘problem’.
Search around for information about script_movers. You need to know a tiny amount of scripitng too.
Then you can use the “faceangles” command to rotate it.
I believe you use it something like “faceangles <pitch> <yaw> <roll> <time>”, where pitch, yaw and roll are the directions to turn in and time is the time it takes to do so.