Bridge last objective - drug samples


(Badger_Commander) #1

There’s a tactic on this last objective where one or more attackers will sneak off before the EV has got to its final location and wait for the lab to open then quickly grab the sample before the defenders can respawn. Unless there are still defenders fighting in the square/on the bridge then there’s nothing they can do about it. If they do manage to stop it the sample is likely pretty close to the attacker spawn and thus much harder to recover.

So my question is do people think this is fair game? or should the defenders get more of a chance to guard the sample?


(Kuygen) #2

Its fair game, the attackers were able to out maneuver the defenders in that tactic. Which is why i always watch for that little situation.


(Frogteam) #3

When I’m defending on Bridge, if it looks like they’re gonna push the EV to the end of the second objective soon, I’ll usually start falling back so that I’m ready to guard the drug samples.

Most maps have sections where a fast attacker can get to an objective faster than the defenders if they aren’t diligent, it just means the defenders need to know when to fall back to the next objective.


(fetchingSeahorse) #4

Agreed with the above. If the defenders don’t fall back in time it is their fault.


(Jostabeere) #5

It’s stupid. On the one hand the EV is shooting rockets so everyone who is camping infront of the entrance dies so the attackers CAN’T sneak up, and on the other hand they can get to the objects via side doors. Imo those 2 should be locked, too. It just isn’t fair if you’re still fighting outside and a Proxy/Aura/Sparks can speedsneaking and stealing without any reaction.


(Ghosthree3) #6

The side doors actually open a bit delayed. The fastest way to get in is to sit near the front far enough to not take damage then bolt inside.


(Badger_Commander) #7

My problem with ‘defenders should fall back early’ is that you’re not playing the current objective*. It’s possible that the EV could be held on the bridge and not make it to the final point, I guess when it’s very close and is certain to make it, fair enough. It does seems a bit like a self fulfilling prophecy though.

As for other levels, well on Trainyard there’s a bigger delay and more distance for the attackers to travel, it’s pretty much impossible for them to get the item to the delivery point before the defenders can prepare.
On Underground the attackers can dash to the controls and plant C4 but that’s timed and is close to the defender spawn so again the defenders always get a chance to react which I think is a key word here.

*of course neither is any attacker that abandons their post to pre-empt the next objective, so there’s a tradeoff on either side but of course you don’t necessarily know that the other team is doing it.


(quickMicrowave) #8

This is basic strategy.

It is up to the offense to be sneaky and slip past, and up to the defense to counter this.

Go play ET or RTCW maps where you can literally skip objectives and be extremely sneaky to end the game, ie; mp_beach, mp_ice as two examples.

Perhaps I am a bit biased because I mainly played Wolfenstein, but - this should be a no brainer that it is the defense’s fault entirely for… well for not playing freaking defense!


(Badger_Commander) #9

They are playing defense, just of the current not the next objective, which seems a curious thing to criticise.


(quickMicrowave) #10

If the EV is close to being completely escorted, the defense should react accordingly.

You may not agree, but this is what I refer to when playing defense - planning 1 step ahead for the next phase when it is nearing.

Lets take a look at other examples too:

Terminal: When the wall is about to blow up, the defense should be setting up to defend the opposite side of the wall if they have already lost flag. If they still have flag and are spawning on the same side of the wall as the C4, they should be setting up to ensure nobody slips through the wall as soon as it blows up and gets quick plants on the containers.

Trainyard: When the trackswitch is about to blow up, the defense should be setting up to quickly switch to the armored car plant - or hunting down any offense players that quickly ran through as soon as the gates opened.

Or if you are more familiar with Football than Objective based First Person Shooters:

4th down with 1 yard to go: Defense will still have one player in the secondary covering a long pass attempt for the JUST IN CASE scenario.

Apologies for being blunt, but what you described is players just simply not playing smart.

On pub servers this definitely can occur more as it is just that, pub servers.

In setup 5 on 5 organized competitive playing matches or scrims, you will see more competent play that this would not work on - or if it does, it then again means - that the offense was either that good or the defense fell on its face and was not planning 1 step ahead.


(Badger_Commander) #11

I don’t agree or disagree I just noticed this happening and that there’s is obviously much more chance to get this objective before defenders get a chance to defend because are dead from defending the last objective when that was the current one.
None of the other comparisons come quite close because they’re all C4 which the defenders can spawn and go and disarm.

Also I’m not particularly familiar with football, especially american football :smiley:


(quickMicrowave) #12

Understood - well it just comes down to defenses playing dynamically and adjusting to what is happening in the game. If things are looking really dire on this stage and the team is starting to get wiped as you described, then the remaining players should be running away from this stage and helping setup for the next.

If you know that you have no more airstrikes available as a team and they are on cooldown, the same can said.

Just comes down to players using their heads as it is not a broken stage of the map. Bridge used to have another objective after this stage, that stage was removed for whatever reason but it was pretty tough for offense, meaning the tables were flipped and it was now the offenses time to play smart.


(Yak) #13

Cut your losses. If all you can do is slow down the EV for ~10 seconds, fall back and set up a new defensive line so that they can’t longspawn you near the EV and get an easy capture or two.


(Jostabeere) #14

The side doors actually open a bit delayed. The fastest way to get in is to sit near the front far enough to not take damage then bolt inside.[/quote]
But those 2 doors are like directly at the object. People can run to them before enemies team respawn back there.


(N8o) #15

It’s fair. Also, even if you are all still fighting by the EV, you can kill them before they cap it since the turn in is literally RIGHT THERE.


(Melinder) #16

What I do all the time on terminal which I’ve never seen done before by anybody else is jump through the window into one of the forward spawn buildings at the checkpoint gate and leg it to be trains before the gate is even destroyed. Confuses the shit out of everyone


(Jostabeere) #17

Gtting that thing, hiding it somewhere ( up at the turret or in the parking lot) and waiting till enemy teram is killed. then easily delivering without any trobule and defending team.


(Frogteam) #18

Gtting that thing, hiding it somewhere ( up at the turret or in the parking lot) and waiting till enemy teram is killed. then easily delivering without any trobule and defending team.[/quote]

Oh man, that reminds of this one time where we were defending on last objective and the attackers grabbed the samples and ran to the delivery point and we managed to get there in time to stop them. We ended up fighting at the delivery point for three minutes while they tried to deliver.

We couldn’t kill all of them to return it, and they couldn’t kill enough of us at a time to safely deliver. We just bunkered down in the garage for a three minute grind before they finally delivered. I’d never seen the samples held at that point for so long before.

That’s my story, you can continue talking about the actual topic now.


(N8o) #19

Gtting that thing, hiding it somewhere ( up at the turret or in the parking lot) and waiting till enemy teram is killed. then easily delivering without any trobule and defending team.[/quote]

I have to say, I have never actually seen a team do this.


(litheJacket) #20

I saw teleport command on reddit wanna try it fast and join the first bridge map i saw. There was less than 1 min when i joined and we attackers need steal one drug samples. I teleported to corner of drug sample place and kill every defenders with turret they don’t even understand whats going on and i loathe myself for doing this. I hope they’ll fix it https://www.reddit.com/r/Dirtybomb/comments/3g8j6n/how_to_teleport_using_console_commands/