bremen_b1


(DerSaidin) #1

My new competition map, bremen_b1.

It will be entered in crossfire mapping comp.

Timelimit: 15
Spawntimes: Axis 30, Allies 20

More information and more pics in the Overview.

Download

Overview


([DS]-=Pencil=-) #2

Good Job

Prison Download
Prison Mapreview


(nedd3h) #3

well done!

Australian server.
203.12.0.100:27960


(zivs) #4

Map looks very nice, but just few my subjective questions:

Wouldn’t here look better wooden or metal ladder similiar to these?

Will command map remain in next versions also as red as it is now?

Here somehow looks like one step is missing or is it supposed to be like that? :slight_smile:

Here and there are leaking lights or whatever you call them :roll:

Here and here I guess will be lamps or something? :slight_smile:

Does this wheel have to be like that or just by mistake half of it is cut out? :evil:

These handrails looks like a bit too high from the ground… Or it’s also supposed to be like that? :slight_smile:

As i’m no expert in mapping at all, you can skip the ladder and extra step things… just had to say my few ideas how to make it look more nicely. Also furniture and random obstacles here and there would be nice, else it looks kinda empty map :slight_smile:


(Magic) #5

Looks good - will download and have a look.


(DerSaidin) #6

Zivs:
I think I prefer the stairs to that odd ladder
I think command map looks alright in red, but I’ll see if I can do better for future versions.
I guess that step should be split in two, but I’m not too worried about it.
Light leaks will prolly fix them selves if I use a better light compile.
Yes, those invisible light sources will be lamps or something, I just overlooked that detail.
I have no idea why half that wheel is missing (prolly an alpha fade brush from terrain)
I think handrails are a nice height.
I’ll add more random fernature stuff when I have more time.

Thanks for feedback :slight_smile:


(eiM) #7

really nice one! great work :slight_smile: