Bounding Box Question...


(SiliconSoul) #1

I replaced the MG-42 with a new model but now I can walk through it when I’m in the game. Making it solid in Rad is not an option since it’s the MG-42 model I’m changing. So I suspect I need to make a bounding box around the new model in MAX before exporting to MD3. Is that correct and what syntax should I use?
i.e…bound, bounding, bounding box, etc…
Thanks for any help!


(ikanatto) #2

maybe you simply need to set a clipping area to keep players not passing by?


(SiliconSoul) #3

That could work but I’m looking more for the naming convention the ET engine uses for bounding models for collision detection. Thanks though.