I have noticed since you changed the Radiosity that im totally lost. I use 8 bounces now and it seems as if its not working at all compared to previous releases before 2.0. I used to be able to make maps that look like Glass…now it seems that 8 bounces do nothing, what Bouncescale would you recommend for someone that is using entity sun and q3map skylight as his only outdoor light source?
Bouncescale compared to old bounce
_NV_S
(|NV|S)
#2
I am using ver 2.5.2 and here are the settings:
Compile options:
-bsp -meta -vis -light -fast -patchshadows -filter -super2 -shade bounce8
Worldspawn:
Minlight 15
minVertexlight 15
1 entity sun
light 75
color 1 1 1
skybox shader
textures/invis/streetsky2_skybox
{
qer_editorimage textures/invis/streets2.tga
surfaceparm noimpact
surfaceparm nolightmap
surfaceparm sky
q3map_sun 1 1 1 200 0 45
//q3map_surfacelight 100
q3map_skylight 40 4
skyparms env/streetsky2/streetsky2 1024 -
}
Basically it seems that bounce 8 isnt really doing anything. is this because of any of these setttings?, or has the bouncescale really changed that drastically?
ydnar
(ydnar)
#3
Nuke the minlight, that’s really high.
If you’re doing an outdoor level, consider adding some q3map_skyLight too.
The sun brightness you have isn’t very bright, either.
Try -bouncescale 2 or 3.
y