Bounce problems


(darrenackers) #1

I’m currently trying to model a realistic house, and have a thread on quake3world forums: http://www.quake3world.com/ubb/Forum6/HTML/024082.html
I now have a problem trying to run a bounce, I have GTK Radiant 1.2.10, and I’m using Q3map2 2.3.29, and also tried 2.3.33 and it’s only started to happen since I started adding point lights, it get’s stuck here:

— Radiosity (bounce 1 of 1) —
— StoreSurfaceLightmaps —
Subsampling…collapsing…sorting…allocati
291550 luxels used
311296 luxels stored (93.66% efficiency)
188 identical surface lightmaps, using
0 vertex forced surfaces
0 vertex approximated surfaces
19 BSP lightmaps
19 total lightmaps
writing C:\quake iii arena\gas\maps est.bsp
— RadCreateDiffuseLights —
0…

it just seems to not go anywhere, it sat there for over 14 hours and hasn’t moved, so I’m assuming it’s got problems.

HELP!


(Valhue2) #2

Based on your compile window, im not assuming that its a huge map (only 19 lights). How much available HardDisk space do you have and Whats your available RAM?

Iv had maps that are HUGE that have done this, but different engine and game. As long as your computer is makeing a harsh grinding sound, and your mouse still moves, its still working. But it shouldnt happen on a small map like that. Whats your specks? (Compile Settings, computer settings), and approxamately how big is your level in gridpoints^2. (incase you dont know what ‘^’ is,… it means ‘to the exponant of’ for example 2x2x2 = 2^3, thats 2 cubed) Whats the domensions of your level? (now i havent tried this yet, but in theory having a level with only 19 lights, yet the level is a huge HUGE box, say 12288 units^3 but the light values are tremendous, say 1500000, so that this box is lit).

V^2


(demoneye) #3

19 lights? - No, 19 lightmaps.

Can you recompile with the -v switch, and post the end of your compile again.

DeMoNeye


(darrenackers) #4

I don’t think it’s a question of speck and size pushing the map. I have a 1.7GHZ, 256MB RAM, 10.5 GB Free on HD.

Compile (light) settings are:
-light -fast -filter -super 2 -bounce 1

The level is only 808 x 808 x 808 units in dimension, and the house itself is only about 210 x 210 x 210, but there is a lot of .md3 files in there with a LOT of faces, around 65,000.

Although this map has compiled before, on the same machine with the same settings. All I did was change the way it was lit!
I used to have all the walls, ceillings and floor as surface lights, but I removed them and added point lights as it created more realistic shadows. Now it won’t bounce!!! :banghead:


(ydnar) #5

There is a bug in the latest radiosity code that causes it to take much, much longer than previous versions. I am addressing it.

y


(darrenackers) #6

So which is the previous version that works? I have 2.3.29, it that OK?


(darrenackers) #7

That was with the -v option, I’m using the standard q3map2 basecompile:
set gen_options=-fs_basepath %quake_path% -fs_game %mod_dir% -v

Is this OK?


(demoneye) #8

Sorry - My wrong - I’ve just noticed it was a radiosity pass… :uhoh:

DeMoNeye