What is the difference between multiple bounce passes, and using a single pass with bouncescale?
I usually render 2 bounce passes for a clean light build, but the result doesn’t strike me as obvious …like , “hey, I’m a radiosity light tunnel, don’t I look cool!” I tried a one pass, 200% scale (bouncescale 2) render last night, and I’m much happpier with the result. I can actually see extra light subtley filling the shadows now! I think bouncescale 2 was a little too much light, so I’m going to try 1.5, with only one pass. This method saves me alot of time as well.
Actually, I’m so happy with last nigths render, that I’m going to relight most of my level to take account of the effect I got with bouncescale.