I was thinking about how the bots in the campaign actually work…
1. Difficulty
I am stilll not convinced that Brink could be a pure SP experience, I can definitely see how it’s more replayable then the newschool 3 hour script-fests, but still. SP games usually could use good characters and a story (a good setting isn’t enough). But I digress, what I was really wondering about is the difficulty curve. Usually games are supposed to get harder, the curve rises. With Brink tho, the levels aren’t created with that in mind. They are balanced, because they also need to work in multiplayer and when you are playing the campaign with the other faction. So what does exactly get harder? Does the enemy AI improve? Do they just start aiming better? What exactly changes? I mean it would be weird if it would all be the same difficulty? Also, what about different difficulty levels?
2. Bots vs bots
What happens if I play the campaign… but just sit in the corner? It would basically be 8:7 and enemy would have the advantage. But people win 8:7 games all the times in multiplayer. What happens with bots? Does the team with more players always win? Or is there a chance that the team with 7 members wins? Is there a possibility that the team (bots) does all the work and the player still wins? Seems likely enough to me, but that depends on the difficulty again.
