The bot play isn’t verry impressive after compiling the map with q3map2.
So what is this error that give’s q3map2 and the bots are standing still in the room and moves first when they see you?:banghead:
Can anyone help pease?
I think I’m not the first person who asked this.
Thanks.
Death knight.
Bots and q3map2!
You need to use the -forcesidesvisible parameter when using bspc.exe
And don’t post a bump after a short time, it’s annoying.
lol, he waits exactly 45minutes.
Maybe he sets up a clock near his PC to watch the threads and time them. :banghead:
Waiting for 45 ain’t enough when asking for help. Maybe if he was asking for a miracle or something but not help :).
/LordDaimos
If you used the -meta and/or -patchmeta switch in the BSP stage, then you must use -forcedivisible in the BSPC stage. This has something to do with how -meta works.
Thanks loderunner…is there any help about this in this forum also?
Do I might have a search about it how it works.
Normally I hate posting shit like this asking someone on my icq is much better than open for this a threath and I dont want to open a second threath how meta and the new q3map2 works really.I guess it is annoying for somebody else here. So sorry for the second one reply on my own topic guys , but I’m actually verry busy with some things and I dont have so much time so sorry for the reply I did.
I’ll think I will have a search.
Btw thanks for help.
Bye Death knight.
:drink: 
I don’t know how it works, but the -meta feature is described like this:
Creates meta surfaces from brush faces. It decomposes brush faces into their compnent triangles, and makes a bsp more efficient.
The -patchmeta feature is described as:
Creates meta sirfaces from patches. Pre-tesselates patches in the bsp. Merges a set LOD into a surface.
yeah there’s a lameass manual
http://shaderlab.com/q3map2/manual/
there’s probably better manuals around
you can get to the manual off the radiant help menu thing also