Just wondered again today about the bots. “Hard”-bots in a game hosted from the client (with the ugly 30 fps limt btw… ) are really tough (for bots of course ), but bots on our dedicated server (according to our admin with highest possible difficulty) are much weaker…
Is this a bug? Or did dhe dedicated server just not geht the AI-Improvements from one of the game-client patches (my personal theory)?
It would be great if the bots could online be as tough as offline, better when joining a (yet) nearly empty server (some have to join and fight bots a while that others human players follow) and better for a team which has for example less human players than the enemy…
Am I right about the different difficultys? What do others think?