Been playing Brink since it came out and despite a number of issues which have damaged the reputation of the game, I’m glad to see its getting better and better.
Anyway, I was wondering how many would agree that the body types need to become more distinct, lately I have been playing as a light body type and frankly I’m never changing back to medium. The light body type is spot on, fast, mobile and ok its limited to the lightest weapons but thats good to balance things out.
However the difference in damage that a light, medium and heavy can take as far as I can tell is pretty much non-existent. I find I die more as a heavy/medium than a light simply because I can get out the way but surely the heavy/medium types need to be able to take considerably more punishment? Especially a heavy, yes they are slow and not very mobile but giving them the full selection of weapons doesn’t really balance this heavy vs light in my eyes (Mainly since most of the weapons dont really offer any advantage over one another, a complaint made by many).
My personal suggestion would be to give mediums at least one pip more health than a light and a heavy 2 pips more.
This would then I think balance the body types out nicely.
What do you think?
at least not enough to define the body types. Out of curiosity where did you get the numbers?