Body types - Need an update?


(Cep) #1

Been playing Brink since it came out and despite a number of issues which have damaged the reputation of the game, I’m glad to see its getting better and better.

Anyway, I was wondering how many would agree that the body types need to become more distinct, lately I have been playing as a light body type and frankly I’m never changing back to medium. The light body type is spot on, fast, mobile and ok its limited to the lightest weapons but thats good to balance things out.

However the difference in damage that a light, medium and heavy can take as far as I can tell is pretty much non-existent. I find I die more as a heavy/medium than a light simply because I can get out the way but surely the heavy/medium types need to be able to take considerably more punishment? Especially a heavy, yes they are slow and not very mobile but giving them the full selection of weapons doesn’t really balance this heavy vs light in my eyes (Mainly since most of the weapons dont really offer any advantage over one another, a complaint made by many).

My personal suggestion would be to give mediums at least one pip more health than a light and a heavy 2 pips more.

This would then I think balance the body types out nicely.

What do you think?


(iezza) #2

Lights have 120 medium have 160 heavy has 180(i think) the difference is effectivly a pip but it needs more .


(Cep) #3

Yeah I thought there would be a slight differnce but I guess you agree its not much of one :smiley: at least not enough to define the body types. Out of curiosity where did you get the numbers?


(Jimmy James) #4

I find the light body type to be the most fun to play. Especially because my weapon of choice is the CARB 9 which is a light weapon. But I find myself laughing out loud when I use the minigun with a heavy soldier. I consistently get Best Soldier and Most Kills when I use that build.

However, I’d like to see a greater variance in the max life for the light, medium, and heavy builds. The heavy builds provide enemies with a huge target and I don’t think the slight increase in life is significant enough to offset both the target size and the slowness of movement.

-JJ


(JaxDad08) #5

I agree. At first I was having fun playing the Heavy character, but only because of the guns. Now most of my characters are Light. I die just as much no matter what body type I am. However, I am able to get more objectives completed, supply more ammo, buff more weapons, revive more team mates, kill more enemies, or just have more actual game play time with the Light character.

I agree with the increased health per body type argument. Even with Life Buff, everything seems too close to equal. If health adjustments are too hard to do, then increase damage for the different levels of weapons, and nerf the SMG and pistols a little. I don’t exactly like the weapon option, but at least it will give a reason to play the other body types.


(Cep) #6

Totally agree Jimmy! In the game when you see a heavy body type moving towards your lines the thoughts going through your head should be “EVERYONE SHOOT THAT MUTHA!”, as it stands its more like “Bang… Aaaaand your down!”


(Capricious) #7

That’s original.


(Stormchild) #8

Last time I suggested that Heavies could get an armor bonus a bit like kevlar buff, but which resists the armor-piercing bullets. It would illustrate the “toughness” of the heavies.

They could still be kevlar-buffed for even more armor, although the kevlar could be negated by armor-piercing bullets, whereas the natural toughness bonus would stay.

This would increase they survival without impacting all the pip balance or something…

  • I have yet to see what do the weapon shield attachment provides.

(Jimmy James) #9

Well, it is the pre-order Fallout CARB 9. I didn’t realize it was a CARB 9 until recently. I just use it because it looks cool. Sorry if I offended your anti-newb sensibilities.

-JJ

EDIT:

[QUOTE=Stormchild;335693]Last time I suggested that Heavies could get an armor bonus a bit like kevlar buff, but which resists the armor-piercing bullets. It would illustrate the “toughness” of the heavies.

They could still be kevlar-buffed for even more armor, although the kevlar could be negated by armor-piercing bullets, whereas the natural toughness bonus would stay.

This would increase they survival without impacting all the pip balance or something…

  • I have yet to see what do the weapon shield attachment provides.[/QUOTE]
    I like this idea.

(pelisilma) #10

my opinion is that we only need 2 body types and “oversized weapons”
oversized weapons?
well… like in cs you could move faster if you field pistol than rifle. Oversize with light would be assault rifles etc, and medium could use heavy weapons as oversized.
If you field oversized weapon then youll secondary weapon slot would be bit more restricted… to pistols or something and when you use those your speed and agility would drop quite alot too…

Oh well 3 body types is too much imo :smiley:


(Glyph) #11

For me the problem is with the weapons, not the body types. I lose quite often with an AR to a SMG that is simply spraying in my direction while I am burst-firing to try and control the recoil. Likewise the Heavy has no serious advantage with their weapons so the added health is hardly worth the reduced movement and larger hitbox. If the Medium and Heavy weapons were improved then there would be more reason to use something other than a Light.

Also, the pistols are far superior to their AR counterparts in most cases as you can accurately hip-fire without the need to use ADS at all.


(obliviondoll) #12

It’s 120/140/180

And it’s fine as-is.

A Heavy with a good amount of buffs is pretty durable - one whose team doesn’t appreciate him isn’t. And the Heavy guns are THE BEST at crowd control and area denial, hands down. They’re not 1 vs. 1 weapons on the scale of what Medium or even Light weapons can manage, but they’re the guns you want when there are 4 or 5 people bearing down and only you between them and the objective. Even then, you’re going to die without backup, but anyone who shows up to help will be glad it’s a heavy in the line of fire and not a Light - trust me.

I’ve played a solid amount as Heavy now, as well as my time as a Light. Still need to get around to my Terminator w/ Gottlung though - I’ve been putting it off because I’m bad at Engineer…


(pinion120) #13

Heavy is pretty damn good. Medium will probably be better when they buff ARs.

Obliviondoll is spot on though, a heavy without teammate support sucks. Buffs should be prioritized for heavies, especially health pips and armor / damage. A heavy with those buffs who goes into battle WITH his team is seriously a beast. It is quite fun to play.

When I roll as heavy I usually make it a point to ask my team to prioritize buffs on the heavies. Often end up with most kills in those games as heavy soldier w/ Chinzor.


(Cep) #14

I use heavy for soldier as it seems a natural mix for the class and I can agree that a buffed Heavy is good. I’m just not sure that the other two body types offer a stand alone advantage over light. So far I can’t actually see a weakness in Light, if you get what I mean.

I think the distinction should be without buffs. Do you think they will change the weapon types over the body types for balance? Not sure thats a good idea personally but what the heck :smiley:


(its al bout security) #15

heh i did some thinking on all the simulated numbers, if you do all the numbers out its impossible to 100% nail down weapon damge (due to head shot and legshot damage varation) even percentage wise it is impossible to know how much damage varation occurs between leg shots and head shots (it says in game leg shots do less damage) and with that it also makes the health assumption figures off id assume. no one knows

you should stop trying to put them in definitive numbers

thus it is the truth the heavies need way more health


(wolfnemesis75) #16

This is honestly where creating several builds really shines. I at first I was in love with the Light once I unlocked it. But then I created a Heavy Soldier and a Medium Assault Operative. You literally get to play differently. Medium can do some seriously powerful stuff with mobility+a larger AR like the Euston.(Plus a Medium looks more jacked) Early play has leaned towards the Light as the sexy crack-head warrior, but you should give the Heavy and Medium a go on a designated Build. You honestly get a fresh way of playing especially with a heavy. Yes, the heavy is a bullet sponge, but can do some serious damage if used properly. Oh, and I keep a closer eye on my health bar when playing heavy, something I seldom do as a light: Light I just RUN if I am in trouble. RUN AWAY!!!


(Cep) #17

Yeah I have 4 chars at the mo, Medium Engi, Heavy Soldier, Medium Medic and Light Covert. All lvl 20, tihnk I may swap my medic for a light at least but I am going to keep the others as is for now.

What would you say is the best weapon combi for the medium body type then?

Carb 9 / Machine Pistolly thing - Light
Galatactic / Kross - Medium???
Chinzor / Kross - Heavy


(wolfnemesis75) #18

[QUOTE=Cep;336508]Yeah I have 4 chars at the mo, Medium Engi, Heavy Soldier, Medium Medic and Light Covert. All lvl 20, tihnk I may swap my medic for a light at least but I am going to keep the others as is for now.

What would you say is the best weapon combi for the medium body type then?

Carb 9 / Machine Pistolly thing - Light
Galatactic / Kross - Medium???
Chinzor / Kross - Heavy[/QUOTE]

It depends on your style. I use an Euston/Kross. I am all for stability over raw power Rhett/Carb-9. But you could use a Shotgun and do some damage. There are lots of interesting choices depending on the map for a loadout!


(Super-Pangolin) #19

Personally I sometimes HATE playing Light, I feel way too fragile. And I certainly feel I can take a little more punishment as a Heavy.

For Medium I myself love Gerund + Galactic/Kross/Carb, depending on your mood and the range of the map. Put a foregrip, brake and COGA/Greeneye on the Gerund and have fun snipey-times. Or if there’s not much medium/long-range in the map, instead of the Gerund I use Bulp w/ foregrip, brake, Greeneye and high-cap mags.


(wolfnemesis75) #20

[QUOTE=Super-Pangolin;336530]Personally I sometimes HATE playing Light, I feel way too fragile. And I certainly feel I can take a little more punishment as a Heavy.

For Medium I myself love Gerund + Galactic/Kross/Carb, depending on your mood and the range of the map. Put a foregrip, brake and COGA/Greeneye on the Gerund and have fun snipey-times. Or if there’s not much medium/long-range in the map, instead of the Gerund I use Bulp w/ foregrip, brake, Greeneye and high-cap mags.[/QUOTE]

I have the Doom Nostalgia, but envy the Greeneye.