So, let’s get a couple of things clear before I continue…
1, I understand that games are games and do not need to make sense.
2, I also understand the idea of simplified concepts to enable quick recognition.
Right…
In Dirty Bomb things like speed and health are based almost purely off the body type. This would normally make sense, if everyone was completely naked… However, with the current system we see stuff like this.
This woman…
and these women…
http://media.desura.com/cache/images/groups/1/6/5425/thumb_940x3000/53-H-600x399.jpg
Survive the same number of bullets to the chest, simply because… “Body type bro”
Now where this is especially evident in Dirty Bomb is when you look at stuff like Sawbones next to a Phantom and Thunder next to a Fragger. I feel the core concept of Body Type = HP & Speed is flawed when not taking into consideration their armour and weapons. Speed is no different, yet Thunder in this thick explosion resistant armour moves the same speed as Fragger and Small girl with big weapon and a supply station manages to run faster then athletic black guy Fletcher. Having these kind of things to tweak would also allow much more accurate balancing in the future.
None of this would be a problem however if it did not feel the weapons and abilities are being limited based on speed and health… All this is not to mention the movement system that I am hoping/assuming will be limited on HEAVIER mercs. When I say heavier I mean their overall weight taking weapons and armour into consideration. If we & Splash Damage can move past this concept it could really open up the potential for many new and exciting Merc concepts…
Without a doubt in my mind, I do believe the current system is antiquated in design and is a huge limiting factor in the overall experience. I see no reason why we cannot have a medium medic in light armour that runs the same speed as Proxy… Or why we cannot have a heavy armoured engineer with a decent weapon…
However these are just my thoughts… What do you think?


