Once weapon tweaks are on the consoles, I think body type health should be the next balancing issue addressed. Since body health netvars are included in the DLC patch, we know they can be adjusted.
Currently, health is: light - 120 medium - 140 heavy - 180
I don’t think the light sacrifices enough health in return for the massive advantage in speed and maneuverability it gains. Also, the heavy doesn’t have enough health to compensate for its extremely slow return to the fight.
So, I’m thinking a health distribution more like this:
light - 100 medium - 150 heavy - 200
It’s a minor change, but I like to address balance issues with small adjustments until balance is reached.
Thoughts?
