body type health


(NthLegion) #1

Once weapon tweaks are on the consoles, I think body type health should be the next balancing issue addressed. Since body health netvars are included in the DLC patch, we know they can be adjusted.

Currently, health is: light - 120 medium - 140 heavy - 180

I don’t think the light sacrifices enough health in return for the massive advantage in speed and maneuverability it gains. Also, the heavy doesn’t have enough health to compensate for its extremely slow return to the fight.

So, I’m thinking a health distribution more like this:

light - 100 medium - 150 heavy - 200

It’s a minor change, but I like to address balance issues with small adjustments until balance is reached.

Thoughts?


(ZionDelhamorte) #2

[QUOTE=NthLegion;357393]Once weapon tweaks are on the consoles, I think body type health should be the next balancing issue addressed. Since body health netvars are included in the DLC patch, we know they can be adjusted.

Currently, health is: light - 120 medium - 140 heavy - 180

I don’t think the light sacrifices enough health in return for the massive advantage in speed and maneuverability it gains. Also, the heavy doesn’t have enough health to compensate for its extremely slow return to the fight.

So, I’m thinking a health distribution more like this:

light - 100 medium - 150 heavy - 200

It’s a minor change, but I like to address balance issues with small adjustments until balance is reached.

Thoughts?[/QUOTE]

Thats a good idea but wed need better defense and weapon tweaks again to go with the change in health. it would take forever for a light to kill a heavy lol


(NthLegion) #3

A 20 point boost to heavy health means maybe one more bullet to kill, if you’re using a low damage SMG.


(ZionDelhamorte) #4

some shots seem to only hit for low numbers on the ps3 it seems…im not sure just feels that way sometimes running around as light medic…


(Zarel) #5

Strongly agree to this. I’d like to have that stronger accentuation between body types. The heavy sure does need more while the lights need less.


(Zanchile) #6

IM pretty sure the heavy is 160.


(NthLegion) #7

The Brink Wiki says 180. Can’t verify the stat for myself, but I think it’s accurate.


(NthLegion) #8

Bumped for weekday discussion.


(FireWorks) #9

With the weapon tweaks in place, the heavies feel a lot better balanced. They have a lot of potential to ruin your day. I still wouldnt play one as main char because it doesnt fit my aggressive playstyle, but I have more respect now if I see one.

A heavy soldier can really eat bullets and takes a little more tactic then head on shooting. Prepatch they were just dead meat but now they can fire back while a light does less damage to him.


(snoopycat) #10

I think the heavies are killed too easily. I like my heavy character but lightweight types shouldn’t be able to kill heavies so easily


(NthLegion) #11

[QUOTE=FireWorks;358038]With the weapon tweaks in place, the heavies feel a lot better balanced. They have a lot of potential to ruin your day. I still wouldnt play one as main char because it doesnt fit my aggressive playstyle, but I have more respect now if I see one.

A heavy soldier can really eat bullets and takes a little more tactic then head on shooting. Prepatch they were just dead meat but now they can fire back while a light does less damage to him.[/QUOTE]

So do you think the weapon tweaks are enough to balance the heavy? I’m under the impression that post weapon tweaks, the PC community still favors a light with a carb-9.


(Stormchild) #12

Well I suggested before an armor bonus to heavies that is not countered by armor piercing (to represent natural toughness) instead of more life.

But I don’t know if it is really a heavies problem, or more linked to powerful SMGs. To all of you who feel getting killed too quickly, wasn’t it most of the times against lights(+carb) ? Thinking “ok it’s a light and I got him by surprise, he should go down fast” and BAM you fall after 0,2 second once he turned around ?

Because as a heavy, I think it’s quite good already except in these particular situations but then again it is more linked to SMG ownage. But there got to be some reward for a lightbody to reach close quarters too, after all. A counter would maybe to give heavies a more powerful melee strike, so lights would have to be a bit more careful against them when judging distance… don’t know, just throwing ideas.


(FireWorks) #13

Its never enough :slight_smile:

I think most veterans and comp players are used to fast movement and therefore prefer the light. Its their prefered game style. Fast and aggressive.

But on pubs you see more and more heavies and they are powerful in the right hands.

Their main problem is the long time to get to the objective and thats where teamplay with speed boosting medics comes into play. Dont know how often thats really happening so that might be a point to talk about.

Grouped heavies can still really ruin your day. Gotlung spread for example seems to completely compensate for any movement a light can do, meaning you hit them in the face anyway:D


(Smoochy) #14

[QUOTE=NthLegion;357393]Once weapon tweaks are on the consoles, I think body type health should be the next balancing issue addressed. Since body health netvars are included in the DLC patch, we know they can be adjusted.

Currently, health is: light - 120 medium - 140 heavy - 180

I don’t think the light sacrifices enough health in return for the massive advantage in speed and maneuverability it gains. Also, the heavy doesn’t have enough health to compensate for its extremely slow return to the fight.

So, I’m thinking a health distribution more like this:

light - 100 medium - 150 heavy - 200

It’s a minor change, but I like to address balance issues with small adjustments until balance is reached.

Thoughts?[/QUOTE]

wait for the tweaks to hit consoles. on PC heavy is now much more powerful. all their mini guns and LMGs can rip lights to pieces :slight_smile:

as someone who was almost always a medium before i still find heavies a bit of work to get back into the action, but you can survive more easily.


(NthLegion) #15

A slight speed boost to mediums and heavies might be an even better way to address this problem, since a lot of the heavy’s issues are with getting to the objective and getting back to the fight.

Taken from the Brink wiki:

light - Run 170, Sprint 270
medium - Run 150, Sprint 230
heavy - Run 120, Sprint 200

Only the sprint speed would really need to be buffed. Say 240 for medium and 220 for heavy? I don’t really know what those values represent, so I’m just guessing.

I like this idea because it nullifies some of the advantages of the light without actually changing any of the light’s stats.


(ZionDelhamorte) #16

the light doesent have to many advances… hell we get a little speed… we die fast hell… thats why we need to be able to get back to the action fast. a spray from most guns brings down lights. i wouldnt mind losing some of the speed for a bit of defense.
run all you want but you cant outrun bullets… lol