[QUOTE=Kendle;415408]…On public servers the mentality is “I’ll play Medic cos I need the crutch that having a health advantage gives me, good for me, I’ll just ‘hope’ someone else goes Engi to get the objective done”.
In matches the mentality is “right, there are 6 of us, so that’s 6 Medics. OK, we need to blow something up, so that’s 5 Medics and an Engineer. Wait, we’ll need some ammo as well, so that’s 4 Medics, an Engi and a Field-Ops”…[/QUOTE]
The most powerful feature of the medic is the revive, so no surprises it dominates a team loadout - far more useful and versatile than nearly every other class, which is why it’s the mainstay of any team. For competition though you always had a LT and Soldier (pf and/or sniper), with the occassional double eng just to get the plants done quickly. I dont think that ever proved to be a problem.
My concern is that we talk about these things as if they are gamebreakers, they arent and neutering the medic just to make them less attractive is only going to invite more trouble as you artificially skew the ‘pub-minded’ onto the next OP class (for Brink this tended to be the soldier with grenade shooting et al). At least it was a class that was restricted to a SMG.
Pack-whores could be combated by simply making med-packs only work on other players or even classes, leaving the medic with mebbe a slow health regen. but again I dont recall this being a gamebreaker in RTCW.