i used google translat0r to make the french tutorial to english 
here is orginal version : http://www.wmaker.net/bobots/index.php?action=telechargement&startdownload=waypointing.pdf&startid=22071&classeur=
translated :
Document done with OpenOffice March. 2007 PAV.
Wolfenstein Enemy Territory
Bobot Waypointing.
The orders.
Addnode: Adds a node / Add a node.
Removenode: Removes node / Remove a node.
Bo_relocatenode: Move node / Move-relocate a node.
Shownodes: Displays / Cache nodes and connections / To hide node connections or not.
Savenodes: Save the file nodes / Save the file nodes.
Loadnodes: Load a script for the map / Load the map.nodscript.
Bo_cdbl: Creating a Dual Link. / Create a dual connections.
Bo_csgl: Create a simple connection / Create a single connection.
Bo_cdel: Deletes a connection / Remove a connection.
Bo_changenoderadius: Change the radius of a node / Change the radius of a node.
Bo_setnodetype: Change the type of node / Change the type of node.
Rather than use the manual controls, it is easier to use menus. The first thing to
Do is set menus quick launch (Menu Bobot Options Quick Lauch Bobot Menus).
Select the keys to menus (Image below F11 and F12 selected).
To make waypointing, it should not be of bot in the map and you have launched the shownodes
Or affects 1 menu Nodes & Connections.
Note: If you make during the waypointing you
Have this message: G_Spawn () no free entity
That means that you do not have enough memory
System. Add these lines to your shortcut ET
+ Set com_hunkmegs 128 + set com_zonemegs 64 + set
Com_soundmegs 64 and reopen AND Bobot. And if that fails
Fonnctionne still not, then not display the
Connections, only the nodes using Cvar
G_showconnections.
You will get a message stating that you Examples:
Can start waypointing (image Set g_showconnections 0 (no'affichage of
Below). Of course the first time you connections)
Have no nodes in the map since Set g_showconnections 1 (display connections)
You start.
I. Add a node.
Command addnode.
The / addnode or press 2 menu Nodes & Connections creates a node to where you are. In
You back you can see this node (picture). The radius of node defaults of 52. You can
Change the default radius with Cvar g_radiusnode. Example: set g_radiusnode 42.
When you are on a node you at the top left of the screen information from the node (picture)
Node. The No. node
Radius. The radius of node
Type. The (s) type (s) of the node
Connec. The nodes which it is connected and the type of connection.
The next node that you create will be directly connected to a previous connection neuronnale color
Red (picture).
II. Moving a node.
Command bo_relocatenode.
To move a node, node stand on the move, enter the command / bo_relocatenode or affects 5
The menu Nodes & Connections (Modify a Node), and then touch 3 (Relocate a Node).
You will get a message you
Announcing that you are on line
Relocating (picture above).
Move to the place where you want
This node can be found and add a node
With the / addnode or press 2
The menu Nodes & Connections. The
Node will not be created but moved.
The / addnode preceded by the
Command / bo_relocatenode moves
A node and all its connections with a
Starting point (origin of the node) to a
End point (or you). Once
The node removed, you have a message
You indicating (right picture).
Once the node moved, do not forget
Remove mode Relocating otherwise you
Would only move nodes.
/ Bo_relocatenode or affects 5 menu
Nodes & Connections (Modify a
Node), and then touch 3 (Relocate a Node).
You Relocating the message mode
Off.
III. Remove a connection.
Command bo_cdel.
To delete a connection, stand on the starting node, enter the command / bo_cdel or affects 4 of
Menu Nodes & Connections (Remove a Connection). Move then on the second node and
Connection will be destroyed between the two nodes (picture).
IV. The types of connections.
Neuronnale double meaning (using the neural network)
Neuronnale simple directions (using the neural network)
For large areas (outdoors in general) such traffic can travel through walls, bots
Bypass obstacle course, if there is a shift to the left or right or if they can jump over (one
Stonewall fund for example), otherwise they will tour a half, but will never be trapped along the wall.
Réprésente about 70% of the connections of a map. Do not make node too small radius.
Axis two-way (moving in a straight line)
Allies two-way (moving in a straight line)
Axis simple way (moving in a straight line)
Allies simple way (moving in a straight line)
These types of connections used to open the doors booked "Axis" Allies ". We must place a node of
Each side of the door and getting through the connection. The neural network is disabled, bots will
All right, pay attention to possible barriers, bots will do them more naturally. Even a
Their small edge can cause problems. The nodes with a radius of 22 are appropriate.
Scale double meaning (Special scale Ladder)
Scale simple sense (Special scale Ladder)
These types of connections used to raise and lower the bots to ladders. We must put a node in
The top and bottom of the ladder. The neural network is disabled. The nodes with a radius of 22 or less are
Appropriate.
Basic two-way (moving in a straight line)
Basic simple way (moving in a straight line)
These types of connections used for in confined places, the narrow corridors, small parts. The network
Neurons is disabled, bots head straight, pay attention to possible barriers, bots will know more
Naturally you have to circumvent guide with the nodes. Réprésente approximately 20% of connections to a
Map. The nodes with a radius of 32, 22 are appropriate.
V. Create a connection.
Bo_cdbl <Type>: Creating a Dual Link. / Create a dual connections.
Bo_csgl <Type>: Create a simple connection / Create a single connection.
Type: 0 Neuronnale
Type: 1 Allied
Type: 2 Axis
Type: 4 scale (ladder)
Type: 8 basic
Example: / bo_cdbl 0, / bo_cdbl 4, / bo_csgl 2 etc.
To create a connection or change the type of connection between two nodes, we must first remove the
First existing connection. Once the connection is deleted, Go to the starting node. Enter the
Command bo_cdbl <Type> or bo_csgl <Type> or use menus, press 3 menu & Nodes
Connections (Add a Connection), then select 1 for Singles Connection or 2 for Double Connection.
Choose the type of connection
You want. 1 2 3 4 5
Move then on the second node and the connection will be recreated with your settings. Photo below
Basic type connections.
VI. Changing the radius of a node.
Command bo_changenoderadius <Rayon>.
To change the radius of a node, use the command / bo_changenoderadius <Rayon>.
Example: / bo_changenoderadius 82 or affects 5 menu Nodes & Connections (Modify a Node), then
Key 1 (Radius -10) to reduce the radius of 10 every time or 2 (Radius 10) to increase the radius of
10 each time.
VII. Creating a mobile node on a vehicle.
To create a mobile node after the
Any vehicle along its track,
Create a node to the location of the vehicle.
If necessary move the vehicle. For
Tanks, a radius of 132 seems best
Agree, the engineer can fix it all
The sides. For trucks 102 is enough.
Position then nodes (tankway)
Along the path of the vehicle (radius 32 is
Not bad). The node of the tank must be attached to 2
First nodes of tankway by
Neuronal connections as on the figure
Top left red thick node 0 <==> 1
Node 0 <==> 2. The nodes Tankway will
Also linked by connections
Neuronnale, (red fin on the top figure
Left).
Of course nodes tankway will be linked to
Other nodes so that the bots can
Have access, but not node of the tank, which must
Just be connected to the first two nodes
The tankway (image middle left). In
Your. Nodscript you write (see
Nodscript, pdf).
For the tank (if your node is a node 0).
Set 0 move linked objectif_pri mobil tank
Heavy_machinegun
For tankway
Set 1 to 15 move tankway
(Assuming that you have prepared 15 nodes
(No. 1 at 15) to the path of the vehicle).
Once the file nodscript loaded and executed
Bobot by, if you display the nodes, you
The node will see that the tank has been transformed into
Cross (type objectif_pri), it follows the vehicle
(Types mobil tank) and it connects
The next nodes automatically
Tankway 2 by 2 (here connected to the nodes 2 and
3, (Figure Bottom left in goldrush). A
Each new connection from its tank
Tankway, the graph is given to waypoints
Since the old days connections are
Abolished and replaced by new ones.
This is possible without gene for players
Bobot uses because very few waypoints (between
100 and 200) and as a result of the recalculation graph
Is almost instantaneous. That would be
Graph impossible for a classical
Using thousands of waypoints and
Connections, then generate the calculation of
Lagg and disconnected with each update.
Note: continue without your file (Command savenodes or touch 6 menu Nodes & Connections)
If the mobile node began tracking vehicle and whether he is connected to other nodes tankway because you
Register your unedited with a position of the mobile node that is not one of departure.
VIII. Remove node.
Command removenode.
The / removenode removes the node where you are and its connections.
ATTENTION this command renumérote all nodes in the graph located after node removed.
For example, if you delete the node 52, the node 53 becomes 52, 54 became 53 ... That means
To modify the file nodscript if you created.
In addition, this order was never finalized and amends certain connections, we may end up with
Connections to the origin of neural type double change in neuronal simple, or other ...
Use this command if you really need to remove a node, and then make sure all your connections.
IX. Changing the type of a node.
Command bo_setnodetype <type>.
The / bo_setnodetype changes or force the type of node where you are.
Example bo_setnodetype move
This command does not help much now because the type of a node is changed dynamically in
Files nodscript and does not allow the addition of several types as a result.
PAV. In March 2007, Document freely redistributable.

lol dont got time im not making waypoints right now,