[quote=“immenseWalnut;7212”][quote=“intenseRuby;7190”][quote=“immenseWalnut;7186”]…and the game doesn’t have enough depth or a high enough skill ceiling to keep the more skilled players interested for a long time to come.
I really wish DB had more diversity and a stronger focus on teamwork and tactics over gunplay. I only played in the final weekend (previous one the anti hack software kept kicking me) but it didn’t take long for me to get bored. Additional mercs and loadouts aren’t likely to change that.
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We can’t estimate how high the skill ceiling is right now. During the testing phases so far, the average skill level has been pretty low. Good players didn’t need to adapt because 4/5ths of the time they were playing against people far below their skill level. Teamplay couldn’t adapt without the ability to queue with friends. In the future when the ranking system is implemented and people can lobby with friends, we’re going to see seismic shifts in the metagame that will focus heavily around teamplay and merc synergy. I think that DB has the potential to be a very high skillcap game.[/quote]
That wont happen on a large scale. The game is already too high level for the average casual. That will only leave a minority of skilled players in the long run, and they will get bored eventually because the game is lacking in depth.
I know you (and many others) really enjoy this game, but I don’t, I was bored with it by the end of the weekend. One singular ability per class is not enough to allow any kind of depth. And off the top of my head I can only recall 4 maps that I played in.
I would love to hear your opinion on seismic shifts in the metagame though, frankly I just can’t see it (not trying to be a git here, I am genuinely curious). The mercs are lacking in diversity and so are the weapons, and unless the other mercs that were previously locked open up whole new levels of play, I just can’t see this game shining.
If I were to describe DB in a few words, I would use Shallow and Mediocre.
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Woah there,
This past weekend was there to test the matchmaking. The full variety of maps and mercs weren’t available. This has been said many times but you CAN NOT judge a game based on it’s beta phase.
This game has a very steep learning curve that is tough to conquer. So steep that sometimes it may feel like there is no room for improvement.
However if you watch seasoned vets like @INF3RN0 and @PixelTwitch you will see that there are a lot of skills that give HUGE advantages over other players who don’t use them, but aren’t used by many players because these skills aren’t a necessity.
First of all there’s headlining, which INF3RN0 is a beast at. This takes your bullets to kill down from an entire M4A1 mag to about 4-5 bullets against a Skyhammer. However, this skill isn’t necessary as it is still very plausible to waste entire mags on killing one enemy if you have the ability to give yourself ammo packs, and mercs like Aura (w/o healing station) and Proxy are soft in terms of HP. Headlining however is the difference between a slayer and an EXTREMELY efficient slayer. This skill will allow you to take out entire teams head-on, which would otherwise be difficult if you spent entire mags finishing one person, as well as reloading, etc.
I am pretty good at headlining because I come from SF2 where you can kill someone in 1-2 bullets with a headshot or spend an entire mag with body shots. Although it’s tougher because of the movement in this game, if I focus on my crosshair placement it’s pretty easy to mow through people.
Then there is movement - and if you watch Pix you can see what I mean with his seamless maneuvers. Again, these aren’t mandatory and you’re able to play the game without them, but using them can give you HUGE advantages. There’s a spawn turret on Chapel facing the second defender spawn that you can’t get too unless you either 1)kill the entire team or 2)use your movement to get behind their spawn. I’d tell you how game changing this is but the fact that it’s a spawn turret speaks for itself. In addition there are huge speed gains that can help you reach objectives first and different routes you can take that can mean hell for the opponent since no one ever takes them due to no one maximizing movement.
I haven’t mastered movement and I have to say it is tough but I have been practicing because the gains are infinite. That being said I can still drop 50+ kill gameplays without it and I can very much play the game without mastering the movement.
The difference between Over Watch and this is that DB is more skill based. In Over Watch if you do not have the right champion at the right time there isn’t much you can do. However in DB, if you utilize all the mechanics in the game you can turn a Proxy into a better slayer than a Skyhammer.
Again none of these skills are mandatory and you can easily play the game without them - especially since many people do. However you will be at a huge advantage if you play against a good team or players such as the two mentioned. Movement and headlining can be the difference between carrying your team and being crushed by a better organised one when your team in comprised of newbies, which I was forced into doing with the latest matchmaking system and learned quite a lot from despite losing next to all my games.
I had a 25 lose streak until the DEVs blessed me with placing @The99thProblem on my team and we demolished the opposition.
It doesn’t seem like this game is poised for the average casual. It is definitely playable by the average player and has a smaller skill gap than CS:GO but in general you miss out on a large chunk of the game if you don’t take the time to master the movement and headlining mechanics.