I hope it’s okay to ask this here as it’s, strictly speaking, about NOT modding ET
I played around with making a simple arcade game (2D) for a bit, and now I’m thinking it might be nice to move from ET to SDL (for starters, having to boot up ET after each compile is a huge waste of time)… but I noticed that blitting a graphic (with alpha) is awfully slow. 1000+ particles (= 2000+ shaders drawn) is no problem under ET at 50 FPS - but my SDL attempts so far don’t even come close to that. And you have to consider that ET is drawing a full 3D scene at the same time, too! Currently I’m looking into using OpenGL - but documentation/tuts on that particular application seems sparse and I’m a noob, so that’ll take a while. (And of course it’s likely that that I tried so far was the worst possible way to do it :D)
My question is this: once I figure out what to do (and assuming I don’t fuck up in the process), can I expect to get similar 2D performance as ET by using SDL+OpenGL? Or is there some h4x0r quake engine magic at work? If so, how close can I get with using n00b magic?
I’m not asking for tips or links here, just wanna know wether I’m wasting my time 
