BLISHLOK or Ahnuhld-12, Fletcher.


(Resine) #1

Recently i bought Fletcher as my main engineer, overall i really like him with stickies and such, but there is one major issue, he has no good weapon.
Every other engineer has some kind of SG and a SMG, to be honest i believe that SG are too weak in general to be of any use in the competitive game, but the only alternative is the random Blishlok with is the biggest misunderstanding of this game.

At this moment i am confused, when i use Blishlok i just feel, the randomness of this weapon in my hand, compared to Crotzni when i melt my opponents. On the other hand, SG aren’t that viable due to hitboxes.
It’s not possible for me to kill 110-150HP with one shoot over the range, where i often die before i even have a chance to shoot the 2nd one because of the enemy that is hitting my head.

Which one would you choose?


(Frogteam) #2

I personally use the Ahnuld, though unless I’m engaging at closer ranges I just use his secondary usually his Empire-9, his secondaries are good and accurate if you can follow heads well enough.

Additionally try to soften enemies up first with a sticky bomb and then finish them off with the Ahnuld. Use the area damage of your stickies to your advantage when possible to hit enemies around corners or behind cover, if you can get a little damage on someone before the fight begins you’ll be able to finish them faster with the Ahnuld.


(Ghosthree3) #3

I’d probably use the Ahnuhld in pubs. But against good players shotguns are too risky of a choice to make.


(LifeupOmega) #4

Empire-9 as your main, Ahnuld for picking people off.


(CCP115) #5

I quite like the Blishlok, and I dislike shotguns incredibly. Miss one shot, you are dead, unless of course your opponent is as bad as you, which doesn’t happen to me often. As such, I avoid close range confrontation, go for midrange tracking.

But Fletcher has stickies, and yes the Ahnuld is weaker than other shotgtuns, but a clip of seven is still a lot of potential damage, try to use it at midrange, and point blank you’ll just be outclassed by a Rehmburg or Hollunds.


(Eox) #6

The point of Ahnuld is that you’ll have less difficulties when it comes to fight against SMGs. However it does not make miracles. It’s still a shotgun, and he can’t one shot light characters in one hit without aiming for the head, and on the top of that it has a long reload if you have to replace the whole clip. It’s still the best shotgun you can use IMO, especially if you can get some heads with.

About the Blishlok, it’ll make flanking less powerful, but will allow you to fight at long range pretty efficiently. On the top of that, the BL33 loadout comes with both the Empire 9 and the Quick Draw perk : definitely an excellent offensive loadout.

If you want to make flanking more effective, go for the Ahnuld. If you want more range, go for the Blishlok.


(irishrOy) #7

Go dicking around with the Empire-9, damage enemies with the SMG.
Then pick them off with 1 ShotgunShot.

Also the Ahnuld is decent at medium-range since it shoots flechette, if I’m not mistaken. That means less dmg overall and less dmg in CQC, but more constant dmg and accuracy over medium range. So even at 20-40m you can deal some dmg with the shotgun.

But overall, Fletcher works best if you shift through his 3 weapons all the time.
Sticky, SMG, Shotgun. No gun works very good on its own, but a combo out of these 3 works wonderfully :wink:

I can’t really say anything about the Blishlok, except that I might have used it for 10 minutes total, or even less. Sure, landing headshots with the BLSK may be cool, but it’s too inconsistent and inaccurate, just my personal opinion tho ^^


(LJK) #8

In the competitive scene, they use Blishlok when Fletcher is (rarely) picked. Saw it in comp streams.


(Ghosthree3) #9

That’s his only SMG though right? Because that doesn’t really say anything if it is, you need ranged weapons over shotguns in a competitive environment and machine pistols won’t cut it.


(sinKrin) #10

Yeah, as far as Fletcher is concerned, when it comes to SMGs he’s pishlocked :slight_smile:


(Old Man) #11

Try both and decide which one suits you more. I went with Blishlock, while I like how the default shotgun looks like I’m not good enough with shotguns in general to depend on them.


(novelTimepiece) #12

Blishlock loadouts are probably best for competitive, but the loadout with Ahnuld and Empire 9 with double time augment is the most fun. Being able to sprint while reloading lets him play a run and gun style which can be very effective in pubs.


(Szakalot) #13

Imo shotgun is better, since empire9 is already a very viable SMG.

Having a shotgun allows to employ Fletcher’s best tactic: peek-a-BOOM


(firebrickRetreiver) #14

Blishlok is far better than people give it hate for. It’s not perfect, but its playable.

The trick is to aim high. You might think, “Duh”, but the Blishlok is a two hit kill if your first hit is a headshot on any of the light classes.

And as others said, comp Fletchers use Blishlok because its a lot more versatile over range while maintaining some strength in close range.


(Szakalot) #15

[quote=“firebrickRetreiver;48444”]Blishlok is far better than people give it hate for. It’s not perfect, but its playable.

The trick is to aim high. You might think, “Duh”, but the Blishlok is a two hit kill if your first hit is a headshot on any of the light classes.

And as others said, comp Fletchers use Blishlok because its a lot more versatile over range while maintaining some strength in close range. [/quote]

to be honest, I haven’t seen much fletcher use in comp, and i wasn’t impressed when i did. seems like people still don’t appreciate the versatility of stickies

It was over a month ago though…


(Ghosthree3) #16

Or they just aren’t willing to take the risk the stickies will bug out.


(Eox) #17

[quote=“firebrickRetreiver;48444”]Blishlok is far better than people give it hate for. It’s not perfect, but its playable.

The trick is to aim high. You might think, “Duh”, but the Blishlok is a two hit kill if your first hit is a headshot on any of the light classes.

And as others said, comp Fletchers use Blishlok because its a lot more versatile over range while maintaining some strength in close range. [/quote]

As someone who began to play the Blishlok non-stop since more or less three weeks (I wanted to master my BL33 loadout on Fletcher), I just can’t agree. Okay, you hit hard, the thing is, every other weapon (besides two sniper rifles) has a DPS superior than yours while being much more easier to use. Your low RPM combined with the automatic trigger makes enemies very likely to pass between two bullets, and you are not more accurate than other SMGs. At the end, it’s far more easier to get headshots with any other weapon, that are also far more reliable and more damageful over time. After that three week play I can only say you one thing : I’d take anything else over the Blishlok. The only reason why I still stick to that BL33 Loadout is because I have the Empire 9 and Quick Draw : an awesome machine pistol, and an extremely good perk when you play Fletcher.

The Blishlok is, at the moment, a very bad weapon. When I have that thing out, I don’t expect to win any face to face battle against anyone that has more or less my level. And it’s not even that good for flanking. High damage per bullet means nothing if you can’t hit anything and if your DPS is the lowest of all weapons.


(Szakalot) #18

What @Eox said.

and i still didn’t hear a good argument against shotties most powerful advantage: frontloaded damage