[quote=“Eox;82934”]Yup. It hits hard. Really hard. It’s actually the hardest hitting automatic weapon in the game. But what’s the point of being a heavy hitting weapon based on sustained DPS if your DPS actually does not follow up ? What’s the point about hitting hard if there’s no combat situations where you’ll perform better than most of weapons ? What’s the point of hitting hard if actually everything outDPS you, but you can’t rely on burst damage because you use a sustained DPS based weapon ?
A weapon with a low fire rate also makes heads harder to catch. Let’s compare the Blishlok with the Hochfir : those weapons are at the antipodes of each other. Their DPS is not that different though Hochfir’s DPS is slightly above, but it’s still a pretty nice exemple. One is the slowest automatic weapon in the game, the other one is the fastest primary in the game. Yet, it’ll be far easier to kill with the Hochfir than the Blishlok, because Hochfir fires so fast that it’s much more permissive for head tracking : you can go to the head a bit messily, but still rack up a dozen of headhots in the process. While Blishlok will leave “gaps”, in which you are highly susceptible to miss your opponent’s head if he decides to change his straffing direction, because he’ll just pass between two bullets : something that wouldn’t happen with a fast fire rate weapon like the Hochfir. This is why Blishlok is far harder to use than any other automatic weapon. You may say after that “but Blishlok hits hard so those headshots will hurt a lot more than a Hochfir headshot right” ? And you wouldn’t be wrong, but yet the time you put one headshot, a Hochfir will make two headshots ! And you’ll surely miss much more bullets between straffing with the Blishlok than the Hochfir user will do. Add to this that Hochfir has still a slighly superior DPS. The fight is clearly not in your favor.
Does this means that Hochfir is OP ? Not really. Hochfir is as viable as SMG-9 and Crotzni so far. It just means that Blishlok needs to be rewarding. This can be achieved with ways to increase its DPS in my opinion. You can also fix the Blishlok issue by defining it a combat situation where it’ll perform better than other SMGs though.
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The Blishlok isn’t supposed to be as good as all the other SMGs! It’s supposed to exist as a sub-par SMG that forces some mercs to rely on their other abilities in combat (such as Fletcher needing his bombs) or simply encourages mercs to focus on their actual roles (such as Aura being a merc who should primarily focus on healing and reviving first, and combat second).