blishlok needs rework


(BananaSlug) #1

ok we all know the blishlok is wierd and really hard to use

soo my idea is to make it burst fire

br 16 has 27 bullets, 15dmg per bullet and burst delay of 0.133seconds

and for blishlok i will make 21bullets, 16/17dmg and burst delay of 0.250seconds

let


(BananaSlug) #2

let me know what you guys think


(cornJester) #3

[quote=“aedang;17826”]ok we all know the blishlok is wierd and really hard to use

soo my idea is to make it burst fire

br 16 has 27 bullets, 15dmg per bullet and burst delay of 0.133seconds

and for blishlok i will make 21bullets, 16/17dmg and burst delay of 0.250seconds

let[/quote]

16/17 damage AND a decreased mag size to make it burst? HELL NO! You do know the gun already does 18 damage right? Do you not realize that this is completely a nerf to the gun?


(omegaskorpion) #4

you managed to nerf the gun even more.
If you dont know the original stats look them here: http://dirtybomb.gamepedia.com/WeaponStats


(BananaSlug) #5

no i am trying to rework it :c


(cornJester) #6

Yes but you reworked it into something completely worse in every way.


(BananaSlug) #7

but i think the burst fire smg is a good idea :confused:


(Bojangles) #8

Honestly, I like the Blishlok as it is. I never really understood all the flak it gets. I had to take time to get used to the other SMGs as they felt like they never killed anything for me. With the Blishlok I just went pop pop pop pop pop and they’re dead. Others might argue that in the time it took to get those 5 shots off another SMG could have done the job; While that might be true, I still really enjoy the power that the Blishlok has to offer.


(Eox) #9

The issue is that the Blishlok is the lowest DPS among SMGs, and the second lowest DPS among primaries (sitting at 120), and has no fighting situations where it’ll be better. Add to this that due to it’s low firing speed, that SMG is technically harder to use than every other, and yet every other SMGs are much more rewarding than the Blishlok is. Some people also thing that the weapon has too much recoil or is too unstable. I used to also think about this, but I am not sure anymore if the weapon’s recoil is an issue, or if the gun is really as unprecise as it seems.

A very simple buff would have been to tune up its RPM slighly by a value between 15 and 30. 415 RPM makes the Blishlok sit at 124.5 DPS : more or less the same than SMG-9 and a safe choice, but maybe not enough to make up for the fact that the Blishlok is harder to use than a high RPM gun. 430 would boost the DPS to 129, raising it just below the Crotzni in the top DPS SMG, and making it worth its difficulty for sure, but it seems dangerous to boost it like this without seeing how it performs with a slighly lower RPM.


(Bojangles) #10

Could you clarify that portion for me? I imagine that if it’s technically harder, it would be more rewarding. Kind of like nailing someone directly with a nader-nade rewarding.

Really though, ignoring the paper numbers, I feel like its hard hitting bullets do show in game. I know this goes against the meta of the game, but using the Blishlok after using any other SMG for me feels like chopping away at enemies with a Two-handed sword instead of a rapier. I dig the slow attack speed in exchange for heavy hits.


(watsyurdeal) #11

Honestly, I’ve gotten good results with the gun, my oly gripe is something that I have a problem with the game in general. Random recoil patterns on everything but the M4, like what the hell?


(Eox) #12

Yup. It hits hard. Really hard. It’s actually the hardest hitting automatic weapon in the game. But what’s the point of being a heavy hitting weapon based on sustained DPS if your DPS actually does not follow up ? What’s the point about hitting hard if there’s no combat situations where you’ll perform better than most of weapons ? What’s the point of hitting hard if actually everything outDPS you, but you can’t rely on burst damage because you use a sustained DPS based weapon ?

A weapon with a low fire rate also makes heads harder to catch. Let’s compare the Blishlok with the Hochfir : those weapons are at the antipodes of each other. Their DPS is not that different though Hochfir’s DPS is slightly above, but it’s still a pretty nice exemple. One is the slowest automatic weapon in the game, the other one is the fastest primary in the game. Yet, it’ll be far easier to kill with the Hochfir than the Blishlok, because Hochfir fires so fast that it’s much more permissive for head tracking : you can go to the head a bit messily, but still rack up a dozen of headhots in the process. While Blishlok will leave “gaps”, in which you are highly susceptible to miss your opponent’s head if he decides to change his straffing direction, because he’ll just pass between two bullets : something that wouldn’t happen with a fast fire rate weapon like the Hochfir. This is why Blishlok is far harder to use than any other automatic weapon. You may say after that “but Blishlok hits hard so those headshots will hurt a lot more than a Hochfir headshot right” ? And you wouldn’t be wrong, but yet the time you put one headshot, a Hochfir will make two headshots ! And you’ll surely miss much more bullets between straffing with the Blishlok than the Hochfir user will do. Add to this that Hochfir has still a slighly superior DPS. The fight is clearly not in your favor.

Does this means that Hochfir is OP ? Not really. Hochfir is as viable as SMG-9 and Crotzni so far. It just means that Blishlok needs to be rewarding. This can be achieved with ways to increase its DPS in my opinion. You can also fix the Blishlok issue by defining it a combat situation where it’ll perform better than other SMGs though.


(Resine) #13

If you want to rework it, change the rof and the damage so its like every other smg.


(extraordinaryEmperor) #14

I actually use blishlock as my main smg… really nice when you land those hs, not to mention body shots still do decent damage. Can’t get into the KEK or SMG, though crotzni is my second to go.


(Bojangles) #15

I think they should make it do more damage! Keep the fire rate, increase the damage so that each hit is like an automatic dreiss hit. I like the Blishlock for what it is, not for what everybody expects it to be. :’(


(ProfPlump) #16

Definitely doesn’t need a rework at all - the Blishlok is meant to be the sub-par SMG that is available to the mercs that are not supposed to be the best at shooting (e.g. Aura, Fletcher). If you want to play a combat role, pick a combat merc such as Fragger, Nader or Phantom.


(ProfPlump) #17

Ah yes, a Dreiss AR with a 15% faster firerate, leading to a DPS of 173 (which would be the highest DPS in the game), 50% larger magazine, far less hipfire spread and less recoil - that doesn’t sound OP at all.

You realise that this would make the Blishlok into a fucking god gun, right?


(ProfPlump) #18

[quote=“Resine;83187”]If you want to rework it, change the rof and the damage so its like every other smg.
[/quote]

Why do you want all the guns to be exactly the same? The Blishlok works well as it is - a subpar SMG that allows mercs like Aura to be competent at fighting, but still gives a slight advantage to mercs that are designed for combat, such as Nader. Aura’s combat effectiveness isn’t supposed to be equal to the combat effectiveness of a Nader or a Proxy - she’s a medic.


(ProfPlump) #19

[quote=“Eox;82934”]Yup. It hits hard. Really hard. It’s actually the hardest hitting automatic weapon in the game. But what’s the point of being a heavy hitting weapon based on sustained DPS if your DPS actually does not follow up ? What’s the point about hitting hard if there’s no combat situations where you’ll perform better than most of weapons ? What’s the point of hitting hard if actually everything outDPS you, but you can’t rely on burst damage because you use a sustained DPS based weapon ?

A weapon with a low fire rate also makes heads harder to catch. Let’s compare the Blishlok with the Hochfir : those weapons are at the antipodes of each other. Their DPS is not that different though Hochfir’s DPS is slightly above, but it’s still a pretty nice exemple. One is the slowest automatic weapon in the game, the other one is the fastest primary in the game. Yet, it’ll be far easier to kill with the Hochfir than the Blishlok, because Hochfir fires so fast that it’s much more permissive for head tracking : you can go to the head a bit messily, but still rack up a dozen of headhots in the process. While Blishlok will leave “gaps”, in which you are highly susceptible to miss your opponent’s head if he decides to change his straffing direction, because he’ll just pass between two bullets : something that wouldn’t happen with a fast fire rate weapon like the Hochfir. This is why Blishlok is far harder to use than any other automatic weapon. You may say after that “but Blishlok hits hard so those headshots will hurt a lot more than a Hochfir headshot right” ? And you wouldn’t be wrong, but yet the time you put one headshot, a Hochfir will make two headshots ! And you’ll surely miss much more bullets between straffing with the Blishlok than the Hochfir user will do. Add to this that Hochfir has still a slighly superior DPS. The fight is clearly not in your favor.

Does this means that Hochfir is OP ? Not really. Hochfir is as viable as SMG-9 and Crotzni so far. It just means that Blishlok needs to be rewarding. This can be achieved with ways to increase its DPS in my opinion. You can also fix the Blishlok issue by defining it a combat situation where it’ll perform better than other SMGs though.
[/quote]

The Blishlok isn’t supposed to be as good as all the other SMGs! It’s supposed to exist as a sub-par SMG that forces some mercs to rely on their other abilities in combat (such as Fletcher needing his bombs) or simply encourages mercs to focus on their actual roles (such as Aura being a merc who should primarily focus on healing and reviving first, and combat second).


(Bojangles) #20

[quote=“ProfPlump;83246”]
Ah yes, a Dreiss AR with a 15% faster firerate, leading to a DPS of 173 (which would be the highest DPS in the game), 50% larger magazine, far less hipfire spread and less recoil - that doesn’t sound OP at all.

You realise that this would make the Blishlok into a fucking god gun, right?[/quote]

Yes