The Blishlok is arguable one of the least appriciated weapon in the game at the moment. His flaws are numerous : one of the worst DPS among SMGs, high recoil, feels imprecise for a lot of people, low RPM that even more increase how hard that thing is to use… Everything for what ? Just to be the most heavy hitting SMG in the game : a single bullet deals far, far more damage than any other smg (18 freaking damage ! While the next most damaging SMG will only deal 12 damage per bullet). Yet, what’s the point of damaging so much if that weapon is just too hard to be used, or just simply too inefficient ? When I have that weapon, I feel like pretty much everything will shred me into pieces, and I am sure : I am not alone !
If you are wondering, my sources are here : http://dirtybomb.gamepedia.com/WeaponStats
Low RPM weapons are hard to use, on the bright side they are ammo efficient, but it’s much harder to follow someone’s head with those as you’ll more likely miss him between two bullets. It’s even more frustrating if you have the worst DPS among SMGs. This is in my opinion why that weapon is so much looked down.
So here’s what I suggest, without denaturing Blishlok’s status as the worst RPM among SMGs, but the most heavy hitting :
- Decrease damage to 16.
- Increase RPM to 480 (from 400, going from under 7 bullet’s per second to 8 bullets par second if I calculated well), or slightly lower.
This would be also a good increase in Blishlok’s DPS, going from 120 to 128. I hope it does not feel too much. It should make the weapon a bit easier to use, and much more of a threat in my opinion.
Oh, and of course, tune down the bloom of the weapon : make it more stable.
What do you think about ?