Blishlok : decrease damage per bullet, increase fire rate.


(Eox) #1

The Blishlok is arguable one of the least appriciated weapon in the game at the moment. His flaws are numerous : one of the worst DPS among SMGs, high recoil, feels imprecise for a lot of people, low RPM that even more increase how hard that thing is to use… Everything for what ? Just to be the most heavy hitting SMG in the game : a single bullet deals far, far more damage than any other smg (18 freaking damage ! While the next most damaging SMG will only deal 12 damage per bullet). Yet, what’s the point of damaging so much if that weapon is just too hard to be used, or just simply too inefficient ? When I have that weapon, I feel like pretty much everything will shred me into pieces, and I am sure : I am not alone !

If you are wondering, my sources are here : http://dirtybomb.gamepedia.com/WeaponStats

Low RPM weapons are hard to use, on the bright side they are ammo efficient, but it’s much harder to follow someone’s head with those as you’ll more likely miss him between two bullets. It’s even more frustrating if you have the worst DPS among SMGs. This is in my opinion why that weapon is so much looked down.

So here’s what I suggest, without denaturing Blishlok’s status as the worst RPM among SMGs, but the most heavy hitting :

  • Decrease damage to 16.
  • Increase RPM to 480 (from 400, going from under 7 bullet’s per second to 8 bullets par second if I calculated well), or slightly lower.

This would be also a good increase in Blishlok’s DPS, going from 120 to 128. I hope it does not feel too much. It should make the weapon a bit easier to use, and much more of a threat in my opinion.

Oh, and of course, tune down the bloom of the weapon : make it more stable.

What do you think about ?


(Ghosthree3) #2

But, but I love its high damage :(. Granted 2 less damage isn’t that much.

I was under the impression that the issue with the gun is the bloom though, the fire rate is hard to use sure, but it’s alright for it to be different from the other guns.


(Eox) #3

Hey, it’s still very, very different than other SMGs. Blishlok has still by far the lowest RPM but highest damage per bullet. Now it’ll just shoot a bit faster, with a bigger DPS. So expect less people passing between two bullets while being more competitive against other SMGs.

Add less bloom to this, and I guess we’re golden.


(awesomePenguin) #4

It’s very unforgiving to use this weapon. I wouldn’t mind if it stayed this way, but your suggestion isn’t bad. It’d make it more viable to use, right?


(Eox) #5

Of course it would. The weapon is actually way too unforgiving (like you said), and just gives you NOTHING over another SMG besides high damage per bullet. I think it can be arguably considered as the worst weapon in the game.

With my changes, it would still be a weapon for good players on paper, but at least it shouldn’t be as painful to use. One person should less go between two of your bullets, and the additionnal stability would make the weapon just fine.


(watsyurdeal) #6

Just buff it’s accuracy, the whole point of the gun is to be slower firing, heavier hitting SMG that forces you to have better accuracy.

It’s rate of fire is about 150 between shots, so even the SMG 9 beats it drastically in terms of spitting bullets. But it’s accuracy at least should be wicked, so maybe give the best stability of all SMGs?

Idk, but I feel like dropping it’s damage nerfs the whole concept.


(redhotDetour) #7

I played 95% of my games as aura and when i started playing as other merc and especially nader i realized how hard i as working to get kills. That gun is weak.


(Eox) #8

[quote=“Watsyurdeal;46637”]Just buff it’s accuracy, the whole point of the gun is to be slower firing, heavier hitting SMG that forces you to have better accuracy.

It’s rate of fire is about 150 between shots, so even the SMG 9 beats it drastically in terms of spitting bullets. But it’s accuracy at least should be wicked, so maybe give the best stability of all SMGs?

Idk, but I feel like dropping it’s damage nerfs the whole concept.[/quote]

Yet, what’s the point of being the most heavy hitting SMG when the DPS doesn’t follow (and of course what’s the point of being heavy hitting when you can’t hit anything, but we’re both agreeing on that case) ? With 16 damage and 480 RPM, the Blishlok is still the slowest and the most heavy hitting SMG, but the additionnal fire rate makes it easier to use, and it would not be a bad thing. Oh and you get a bit more DPS.

However, I noticed that increasing the Blishlok’s damage from 18 to 19 while keeping it’s RPM give you 126 DPS (instead of 120). So if we do not change the RPM, increasing damage per bullet by one point could be something interesting to consider.

Blishlok is the most heavy hitting SMG in the game, but when you are also the most imprecise, the slowest, and the worst DPS among primaries, it just makes you a bad gun.


(watsyurdeal) #9

The trick is to take some tips from the Dreiss, and make it better for tap firing instead of spraying.

Encouraging spraying with it will just make it overpowered since it’ll reward a basic tactic with the most damage output possible.


(Eox) #10

Meanwhile, the Dreiss hits even harder and has 150 dps.

I seriously doubt my changes would make it overpowered.


(watsyurdeal) #11

True, guess I’m just paranoid, still don’t fully understand how the accuracy works in this game to be honest.


(Gi.Am) #12

The Dreiss has more bloom tho, granted it also has better stability which is the secret why the Dreiss is good at tapfiring or guns with similar composition are good at burst firing (Crotzni/Timik).

I kinda like your rebalancing ideas they are reasonable and would still keep it in a similar role (high damage low ROF) while making it a bit easier to handle. And I never liked that the blishlok has higher per bullet damage than even Fraggers lmg.

However I’m not so sure of it. The thing is I see enough people deliberately choosing the Blishlok over other weapons and not only Fletcher and Aura but on any other Merc that has access to it. And those players most of the time do well with it. So it might be simply the case of not the right weapon for us instead of it really being underpowered. A sentiment that it shares with the Dreiss.

So I say, hey if the Devs feel that they want to change the Blish in that direction awesome, finally I can handle it. If they say Stats indicates it is balanced, good aswell keep it as is, for those that know how to do miracles with it.