Blishlok changes, october 7th.


(Eox) #1

Blishlok finally recieved a well deserved buff with the next update… Really not a big one though.

Blishlok SMG
-Increased effective range to 19m (up from 18m)
-Reduced reload time to 1.8s (down from 1.9s)

However, the interesting part seemed to be a bit hidden :

Reduced the amount of view kick players get when receiving small amounts of damage by ~10%

It’ll depend of what the dev team means by “small amounts of damage”, but is this some kind of hidden buff for the Blishlok ? This could be somewhat interesting, buffing the Blishlok not with precision or DPS improvements, but utility. Thoughs ?


(AggressiveHamster) #2

The Blishlok was somewhat underpowered, as everyone knew. But I personally think that this is way too massive of a change.

-Reduced reload time to 1.8s (down from 1.9s)

.1 seconds? Are you out of your fucking mind SD? Calm down with the numbers here! Try to buff it in little steps please instead of making it insanely overpowered just like that.


(Eox) #3

Sarcasm : the best way to make feedback.


(CCP115) #4

I can use the Blishlok fine, the only issue I have is the sights.

Really Splash Damage, it’s not that hard.


(Bojangles) #5

I’m not too sure how big of a difference the view kick will make in the performance of the gun. As for it being a potential “hidden buff” for the Blishlok, I’m not so sure. I feel like a good amount of players complain about the aim punch in general. While it isn’t a drastic number of the player base that makes noise about it, I feel like it has been connected even less with the Blishlok.

As a Blishlover though, I’m always happy to see this awesome weapon improved even further :smiley:


(Bojangles) #6

[quote=“AggressiveHamster;91578”]
.1 seconds? Are you out of your fucking mind SD? Calm down with the numbers here! Try to buff it in little steps please instead of making it insanely overpowered just like that. [/quote]

C’mon give the balance team a break. I’m sure you know they’ve got a lot on their plate, especially with a game that’s still in beta. Everybody has 5 complaints about 6 different guns and they have to work on things that are known issues and potential issues based on all sorts of statistics, feedback, and information. These guys are gingerly toeing a line of trying to make requested improvements without overdoing it.

This update shows that they are showing some attention to the Blishlok (that not everybody sees as underpowered) which is good for those who do see it as needing attention. I can guarantee that a major improvement (as major as a whole number or two can be in the meta-game) to the Blishlok would be met with players complaining about how strong it is.

Yes, a tenth of a second isn’t a huge number. Especially when it comes to reloading. But keep on playing it through bud, they’re giving the Blishlok some attention and there’s plenty of time for it to change. With everyone raising hell about the rest of the update I don’t imagine too much will come to the Blishlok soon, but we can only sit, see what happens, and discuss it on the forums.


(capriRocket) #7

i see it as a nerf to pistols and machine pistols, i doubt it affects every smg but the blishlok so i dont see thing being a buff, just a slight nerf to empire9 etc.


(CCP115) #8

I love the Blishlok. Solid gun, great damage, and the first few shot, few being like 15 bullets, are extremely accurate. 15 headshots from the blish could probably kill anything except a Rhino (I don’t know the exact numbers, but it is a powerful gun).

The sights are still terrible. Please SD.


(Resine) #9

I have hard time deciding which is more dumb. Increasing the effective range of the smg weapon, or lowering the reload time by ridiculous amount, which you will never use because you will die from every other smg since they are just better.
Fire-rate that’s what wrong with the Blishlok.
On top of no primary weapon Stickies got nerfed… GG Fletcha.


(K1X455) #10

My Blishlock[list]The GOOD:[]highest damage among all other SMG in its class[]good range[/list][list]The BAD:[]lowest ammo capacity among all other SMG in its class[]slowest RoF among all other SMG in its class[]slow reload speed[]bad sight aperture[/list]

Maybe a 1.4sec reload speed and removal of holo sight is good?


(terminal) #11

[quote=“CCP115;92223”]I love the Blishlok. Solid gun, great damage, and the first few shot, few being like 15 bullets, are extremely accurate. 15 headshots from the blish could probably kill anything except a Rhino (I don’t know the exact numbers, but it is a powerful gun).

The sights are still terrible. Please SD.[/quote]

15 headshots would definitely kill a Rhino
18 * 15 = 270
270 > 200

I like how SD buffed the range while this weapon is on mostly close-ranged mercs. (Fletcher, Aura, Phantom, Sawbonez, Bushwhacker)


(TndY) #12

[quote=“CCP115;91637”]I can use the Blishlok fine, the only issue I have is the sights.

Really Splash Damage, it’s not that hard.[/quote]

No need for sights.
No problem.


(TndY) #13

The blishlok was fine before the update. (l2blishlok)
Best smg and possibly best gun in the game.
My only worry is when more people start getting good with it, it’ll be nerfed.

The only downside is the starting ammo.
The extra-clip perk is a must imo.


(Sprix) #14

Step 1: Reduce the size of the green dot.
Step 2: Fix the jittering while ADSing
Step 3: Increase the effective range to 20-22m from 19 (after all this is supposed to be a "long"range smg)

Or

Maybe a dmg increase of +1 will help or heck even a minuscule buff to the RoF.

The last patch did not help at all.


(Eox) #15

[quote=“Sprix;92966”]Step 1: Reduce the size of the green dot.
Step 2: Fix the jittering while ADSing
Step 3: Increase the effective range to 20-22m from 19 (after all this is supposed to be a "long"range smg)

Or

Maybe a dmg increase of +1 will help or heck even a minuscule buff to the RoF.

The last patch did not help at all.[/quote]

I don’t think this will make the main issue go. The gun is hard to use due to its RPM, and has also a DPS issue. If you increase the damage by one, okay you would earn more DPS, but one damage won’t really make you kill things faster maybe. You would still need the same number of bullets to get one merc, no ?

More effective range would give it its own niche, but I am not sure if it’s that good…

The Blishlok is too extreme in two points probably. Too extreme in its low RPM, and too extreme in its damage per bullet. While the high bullet damage is not the issue, the low RPM is one of the most complained things about the gun. So what I am suggesting here is to decrease the damage per bullet to 15, which is a though choice : you would need exactly four headshots to kill a 120 hp mec, which is as much as presently, so it wouldn’t decrease the effectiveness of the gun. With this, you also increase the Blishlok’s RPM to 500. Like this, the gun keeps it properties (highest damage per bullet of all SMG, but lowest RPM), but should be a tad easier to use, with also small DPS increase (125 DPS is I am not mistaken). If needed, buff the clip and ammo pool : ammo efficiency was also the main perk of the Blishlok, and should stay like that : it’ll be still a tad bit harder to use after all.