Blishlok Buff?


(solace_) #1

Hey Peples,
Do you think there is any chance of this happening any time soon? It’s easily my favourite weapon, other than the remburgh 7 and a few others.

Although it is a good weapon, it is easily outclassed when faced by a player of decent skill. Maybe because it is not really meant to be an SMG, at least I don’t really consider it that, they should increased the damage by 1pt. and the range up to more like 22m (increased from 19m). They could possibly increase the fire rate but I think that the first two changes would probably bring the Blishlok up to snuff.

To be clear I am not trying to make it overpowered, I am trying to make it more like the rifles we all know it wants to be.

Please give me your thoughts, I would love to know what you think SD should do.


(Grave_Knight) #2

There is already a thread (or several) about this: http://forums.dirtybomb.nexon.net/discussion/20175/will-we-get-a-blishlok-buff


(gg2ez) #3

What are you doing man, you can’t ask for a Blishlok buff?! All the tricky l33t, 360 ADS, Blishlok supremacists will get mad.

(Joke - Just like Blishlok Supremacists)


(solace_) #4

I know there are several threads, but I wanted to start a fresh one for the buff I have suggested. Plus, I hope, that if the devs see that a lot of people are posting about it, they might actually do it.

Not trying to be irritating or spam posting, just want to give an opinion.


(Bojangles) #5

[quote=“gg2ez;116444”]What are you doing man, you can’t ask for a Blishlok buff?! All the tricky l33t, 360 ADS, Blishlok supremacists will get mad.
(Joke - Just like Blishlok Supremacists)[/quote]

Yo soy angry! :#


(Eox) #6

Setting the damage from 18 to 19 will probably won’t change anything as you would keep the same TTK for most mercs. Better buffing the RPM slightly from 400 to 415-420ish. It both raise the DPS and make the gun slightly easier to use.

If there’s no DPS increase, the gun needs to get its own fight situation where it’ll perform better on paper. Buffing the maximum range is a nice start, so the Blishlok can be the most ranged SMG. We can then tweak the falloff values if needed so Blishlok gets the upper hand at long range.


(Grave_Knight) #7

[quote=“Eox;117057”]Setting the damage from 18 to 19 will probably won’t change anything as you would keep the same TTK for most mercs. Better buffing the RPM slightly from 400 to 415-420ish. It both raise the DPS and make the gun slightly easier to use.

If there’s no DPS increase, the gun needs to get its own fight situation where it’ll perform better on paper. Buffing the maximum range is a nice start, so the Blishlok can be the most ranged SMG. We can then tweak the falloff values if needed so Blishlok gets the upper hand at long range.[/quote]

I think the number I found was 420 which should let you fire off 7 bullets per second (maybe make it a little faster so you can clear bullet delay so it’s 7 rounds every second).


(solace_) #8

[quote=“Grave Knight;117474”][quote=“Eox;117057”]Setting the damage from 18 to 19 will probably won’t change anything as you would keep the same TTK for most mercs. Better buffing the RPM slightly from 400 to 415-420ish. It both raise the DPS and make the gun slightly easier to use.

If there’s no DPS increase, the gun needs to get its own fight situation where it’ll perform better on paper. Buffing the maximum range is a nice start, so the Blishlok can be the most ranged SMG. We can then tweak the falloff values if needed so Blishlok gets the upper hand at long range.[/quote]

I think the number I found was 420 which should let you fire off 7 bullets per second (maybe make it a little faster so you can clear bullet delay so it’s 7 rounds every second).[/quote]

yeah I agree, uping the rate of fire would help, but not too much. Needs to be more range I think.


(solace_) #9

[quote=“Eox;117057”]Setting the damage from 18 to 19 will probably won’t change anything as you would keep the same TTK for most mercs. Better buffing the RPM slightly from 400 to 415-420ish. It both raise the DPS and make the gun slightly easier to use.

If there’s no DPS increase, the gun needs to get its own fight situation where it’ll perform better on paper. Buffing the maximum range is a nice start, so the Blishlok can be the most ranged SMG. We can then tweak the falloff values if needed so Blishlok gets the upper hand at long range.[/quote]

The reason I suggested the one or two points of damage is do that it stays relatively close it’s class of weapon, but is a notch above the rest, like a slow firing gun should be.

I put the range up 3 meters so that it would not completely become like the assault rifles although pushing it to 23 or 24 meters probs would hurt anything.

The only one I would have reservations about increasing is the rate of fire. A small boost, maybe 10%-15%, but the devs would have to be really careful because too much and the blishlok would be leaps and bounds ahead of all the SMG’s and even some of the assault rifles.


(SirMurder) #10

Id say get blishlok damage to 14 and buff its firerate to 550?
Can sound stupid but does this seem like a balanced idea?


(solace_) #11

[quote=“SirMurder;117995”]Id say get blishlok damage to 14 and buff its firerate to 550?
Can sound stupid but does this seem like a balanced idea?[/quote]

my problem with this is that it is taking away from the blishloks unique qualities and just making it more like any of the other SMGs. And reducing the damage to 14 would make the gun almost useless. I agree that they should boost the fire rate a bit, but maybe 10%-20% nothing huge.


(CCP115) #12

Change the fucking sight.

Please.


(solace_) #13

[quote=“CCP115;118312”]Change the fucking sight.

Please.[/quote]

AGREED. forgot to put that in the main post. The dot needs to be so much sharper and smaller too.


(Eox) #14

[quote=“SirMurder;117995”]Id say get blishlok damage to 14 and buff its firerate to 550?
Can sound stupid but does this seem like a balanced idea?[/quote]

Maybe a tad bit too much DPS. And the Blishlok should probably keep a very high damage per bullet. At least 15 IMO (kind of strategic number : 4 headshots needed to down a 120 hp merc).

While my ideal buff would be just bumping up the fire rate to from 400 to 420, we can also take a bit of damage and buff even more the fire rate. It’ll make the Blishlok less ammo efficient of course, and his ammo efficiency is a part of its identity, so it shouldn’t be that much. Decreasing the damage from 18 to 17 and bumping the fire rate from 400 to 440-445 could work too.


(SirMurder) #15

[quote=“Eox;118375”][quote=“SirMurder;117995”]Id say get blishlok damage to 14 and buff its firerate to 550?
Can sound stupid but does this seem like a balanced idea?[/quote]

Maybe a tad bit too much DPS. And the Blishlok should probably keep a very high damage per bullet. At least 15 IMO (kind of strategic number : 4 headshots needed to down a 120 hp merc).

While my ideal buff would be just bumping up the fire rate to from 400 to 420, we can also take a bit of damage and buff even more the fire rate. It’ll make the Blishlok less ammo efficient of course, and his ammo efficiency is a part of its identity, so it shouldn’t be that much. Decreasing the damage from 18 to 17 and bumping the fire rate from 400 to 440-445 could work too.[/quote]

k.


(Bojangles) #16

@Eox
I think was SirMurder is getting at with his in-depth response above is that yes, the Blishlok does need to maintain it’s iconic slow rate of fire in order to maintain weapon variety in the game. And, while I may not agree with some of your change ideas, I appreciate you providing a valid suggestion for a change that could improve the usefulness of the Blishlok without detracting from where it sits in the SMG pool.

Now, as you already know, I personally am a fan with the Blishlok in general as it stands. I would love to see the high damage stay where it is and not be further reduced, but would greatly welcome a slightly increased RoF in order to make it just slightly easier to use.


(Amerika) #17

Personally I’d like to see the mag size increased to 35 and damage slightly increased by a point. Keep the RoF as is since it’s part of what makes it different from the other SMG’s.

If that was done I could see it being not only on-par with the other SMG’s but a real contender for the best SMG for those willing to master the slower RoF weapon similar to what you need to do with the K121. It’s kind of what I want to see happen to the Timick so that it’s different from the M4 yet still good for those who want to master that type of gun.