[quote=“Jurmabones;83322”]
He moves slower, has a larger hitbox and his healing is one target at a time and cancelled by damage. Aura has none of those drawbacks. Giving her a Crotzni would overpower her, so by the same logic giving buffs to her automatic primary (Blishlok) she’d become overpowered.
Same goes for Fletcher. He already has very strong secondaries and sticky bombs, which are pretty overpowered in the right hands. He would be beyond overpowered if the Blishlok were just as strong in any situation as the Kek-10 or Hochfir or Crotzni.
The whole point of weapons being different is they provide for another way to balance loadouts and mercs. Weapons can’t be directly balanced against each other because not every merc has the same hp, movement speed, hitbox and abilities.
Besides which, the Blishlok isn’t even weak. It’s just harder for some people to use. That’s not a good reason in its own to buff it, especially considering all the points I mentioned above that echo what ProfPlump says.[/quote]
Shotguns are not viable in competitive, it leaves you only with the Blishlok as your only go to weapon. That gun is both hard to use and far to be as rewarding as any other SMG, which is one of the main arguments for a Blishlok buff. At high level of play, in a proper duel, with a Blishlok, you’ll probably rarely win. The reason is that other SMGs that much fire faster than you, and will be able to get headshots much more reliably, while with your Blishlok you’ll leave “gaps” between your shots. Enough to miss your target between a change of direction, which forces you to be even more precise, and anyway your efforts are not really worth it since any other SMGs outDPS you. You are not especially stronger at long range either, neither you do in any combat situation.
Aura is squishy as hell, have “meh” secondaries, and her primaries are not good either. Health matters much more in competitive than speed, and the health station camping thing can be counterplayed very easly. Especially in a metagame where Fragger is the absolute king. As for Fletcher, the Empire-9 will never replace a SMG (Blishlok aside). It’s DPS is still below every other SMGs after all, including the Blishlok. Okay, it’s very strong for a secondary, but is it to the point to outclass a primary ? Nope. Unless you play with a Shotgun. And the sticky bombs are not a miracle tool : if you want to use them at their best, you need to be extremely good at leading your targets. They’ll work nicely around corners and indoor, but you’ll have much more trouble in open spaces. Sticky bombs require a lot of practice, and unlike your weapons they have a cooldown.
[quote=“GottaBeGreg;83151”]I will agree that the Blishlok is not a comparable SMG to any of the other SMG’s, or at least some of them versatility and potential wise, but the fact that Aura has the Blishlok at the moment and that someone who can actually use it on her is devastating at nearly all ranges means that it should not get a buff. And the reason that I talked about augments was because the fact that the Blishlok accompanies certain combinations is almost seen as a deterring factor from only using the cards with those combinations.
In competitve at least, why would anyone not take a Steady Lock-On KEK / Crotzni Bushwhacker? Quite simply, they wouldn’t. But the fact that the Blishlok is there instead with that combination stops it from being used.
I honestly have no idea why Sawbonez even has this weapon as his Crotzni with drilled loadout is insanely outclassing anything put up by the Blishlok.
Phantom, despite only getting drilled on cards with the Blishlok, still would not being using the Blishlok if he was to make it into the big leagues.
I am in no way saying that this way of doing it is correct I am merely saying that it is there.
So to be honest, the best way to buff this gun would be to take it off these classes all together. We do not want nor need it on Phantom, Sawbonez or Bushwhacker, whilst reworking some of the loadout augment combinations in order to not ensure favoring.[/quote]
At least you recognize that the gun itself is not a good pick. However, I keep thinking that the gun has its place among SMG mercs. Buffing it on par with other SMG shouldn’t be a big deal. Anyway, Shotguns badly needs a rework so they can be on par with every other weapons in competitive (without messing up pubs of course). I seriously doubt it’ll make Aura and Fletcher overpowered. This is another story though.