Blending snowy rock & snow textures


(red) #1

I’ve read some post here about phongshading, alpha blending, etc, but Its out of my league. Could someone post a prefab map with nicely blended textures so I could open it up and inspect it from every corner. Reading these things certainly won’t make me understand it. Alphablending looks very nice and I even tried rgoers shader combined to my own textures but dunno what goes wrong, they just don’t blend etc. Forget that. Is there any way to simply blend these two:

I know my way around radiant, and I even undersand some things about shaders & scripting, but blending is out of my league. Any help on the topic would be awesome.


(red) #2

Now this is what i managed to do in Easygen, “will do” i thought to myself.

I was happy and fired up the map in radiant, added spawns etc. When i loaded the map in ET i was shocked:

Totally different on what i saw on Easygen, and again I’m left puzzled by, what went wrong? Help! :frowning:


(Loffy) #3

The blending between textures is there. But the the textures’ scale is low, making it very “tiled”. You can increase the textures scale, making it less tiled.
I know how to do it for an ordinary brush. Just select the surface (e.g. a surface on a cement wall), by SHIFT + left mouse button. Then hit “N” and increas the vertical and horizontal scales. Hit “Apply” and woa! - the texture has been streched out, making it look much nicer.
But, how to do it with the terrain, as in your picture, I do not know, sorry.
(Perhaps alter the shader for the terrain? Open shader and look for command for “scale”. Change those values and try. But make a back-up first, incase it just doesn’t work or the map crashes!)
// L.


(MindLink) #4

the problem is most likely that you forgot to add the easygen created .shader file to your “shaderlist.txt” … if you don’t include that, q3map2 will ignore the shader parameters in there at compile time.


(red) #5

So it seems that the problem was where MindLink suspected. Goofy me 8—D
Thanks for help tho, don’t need help on blending anymore.

anyway, this is what i managed to do, good enough for my skills:

Also noticed that i have to click the mode in Easygen from normal to q3map2 :slight_smile: