The character looks pretty nice. Is this for a mod?
Blender import in a mod for QW
I figured that, but I used the stock cyclops mesh. If I turn the cyclops immediately after initiating the Powerup animation it continues to blink, unless I initiate another animation by walking forward or firing the turret. I’m not at all sure why this would happen as I get the mesh directly from thesdk, and the animb animation directly from one of the pak files.
Yes, thanks. Hands don’t fit the rig, though. Might have to change bone sizes then reexport every single animation, which isn’t as hard as it seems, I think. Kind of monotonous, however.
Right, so I figured out the problem. I wasn’t exporting the mesh along with the animation for the sake of speed. It was getting on my nerves because every single time I exported a new animation the mesh would disappear from the export field. I despise having reinsert it, but I guess I can just ctrl+c, ctrl+v it from another window.
Gotta say that model looks very good Luddens
With a sexy texture that could be ace!