i don’t believe there will be any problem from excess tris count due to it
being a model, and even though i intend to do the entire map this way, it
will be sections exported out to ase and not one entire mesh. basicly
chopped up into ‘scenes’.
as for any advantage, it has some, but also disadvantages also.
the main advantage i would say is that you have total control over the
amount of tris in the scene. knowing where you will have portals you can
actually count in your head how many faces ‘should’ be displayed at any
given point in the map. i say ‘should’ because you still have to take into
account the pvs.
this room is basicly done except for some doorways, alters and a few
hanging banners, but i can see it in my head how much more tris that
will cost me, and its way way under the suggested max tris for any
given point of view.
being modeled up, a scene can also seem more impressive than it isn’t
basicly because you have a better control of all the shapes. this particular
scene would be a pain to make in brushwork plus all the overhead of the
non displayed caulk faces, and thats if this scene could have been done
in brushwork at all.
the main advantage would be that you control where the triangles will be
placed and if it were done in brushwork, it might be chopped up into
many more triangles than you expected. this does take some more prep
work to layout and make shure light won’t bleed though any connecting
faces, but you would hopefully do that also if it were brushwork.
biggest disadvantage is of course… the… unwrapping.
you have to layout the uv’s for all the faces and it can be a pain and take
much of the time in doing it this way ( with a mesh ) but there is an
advantage in that also, because you can have dramatic detail in the mesh
afterwards. you dont have that control in radiant, and even if you did
manage to get it done with radiant ( the precise control over uv’s ) in
your brushwork… you’d be hairless in the end because the frustration of
tweaking the textures to the surfaces would have made you pull out your
hair half way through… =P
it takes longer to do a room like this in a modeling program but this is
just a test so far, to see how hard it is and if there is any real benifit from
it. so far its working ok for me so i’ll keep going for now.
personally i like the control over tris and just that benifit alone makes
me prefer the modeling route.
