Black/yellow Icons on CM?


(Drakir) #1

What is missing? Seems like an image is missing somewhere, if someone can tell me what the name is and where to put the image i will make it myself.

I get the image all the time on the blowable objectives on my CM. Cant figure why.


(Pog'S) #2

Yeah i saw that missing image on the bridge in Rhine map.
The “destroyable objective” pictures seems to be “cm_dynamite.tga”, located in pak0.pk3/gfx/limbo.
Maybe you got it wrong or something…

I’m bored as nobody wants to map my Operation Chariot campaign. Would you help me ? In exchange, i can work on making your command maps look good.


(DeAtHmAsTeR) #3

drakir, have you selected is_objective in your trigger_objective_info ? if you have done that, then unpack the pak0 file and selet the gfx/limbo .tga file :slight_smile:


(Drakir) #4

I have selected is_objective.
What i do belive is the problem is that when doing an only destructable thing you dont select both teams as their objective. In the texts it states that if you do then both teams will be able to blast the objective, so i dont think you really can do that.

I know it´s confusing, but i gave up on finding the problem and made my own cm_ .tga´s instead.


(sock) #5

Post a list of all the key/values for your Trigger_objective_info entity. That includes your spawnflag as well.

Sock
:moo:


(DeAtHmAsTeR) #6

in your map you would select it as Axis_objective and is_objective, have you done ojflags 4 ? construction class 3 - both are dynamite things.


(sock) #7

Did you read my reply on what objflags actually do …

http://www.splashdamage.com/forums/viewtopic.php?t=2671

Sock
:moo:


(Drakir) #8

[quote=“sock”]Post a list of all the key/values for your Trigger_objective_info entity. That includes your spawnflag as well.
quote]

{
"infoallies" "Construct this bitte!"
"infoaxis" "Destroy this bitte!"
"target" "Constructable"
"spawnflags" "17"
"shortname" "Rhine Bridge"
"track" "Rhine Bridge"
"classname" "trigger_objective_info"
"targetname" "construction_toi"
"score" "10"
"customaxisimage" "gfx/limbo/cm_bridge"
"customalliesimage" "gfx/limbo/cm_bridge"
"origin" "-160 112 584"
"model" "*31"
}
{
"spawnflags" "64"
"shortname" "Command Post"
"objflags" "96"
"target" "neutral_compost_built"
"score" "5"
"track" "the Command Post"
"classname" "trigger_objective_info"
"infoAllied" "Construct Command Post for faster charge bars."
"infoAxis" "Construct Command Post for faster charge bars."
"targetname" "neutral_compost_toi"
"scriptname" "neutral_compost_toi"
"origin" "1168 2296 636"
"model" "*33"
}
{
"spawnflags" "17"
"target" "bunker_door"
"shortname" "Bunker Door"
"score" "10"
"track" "Bunker Door"
"classname" "trigger_objective_info"
"customaxisimage" "gfx/limbo/cm_bunkerdoor"
"customalliesimage" "gfx/limbo/cm_bunkerdoor"
"origin" "480 -2008 576"
"model" "*42"
}
{
"classname" "trigger_objective_info"
"spawnflags" "17"
"target" "cave_stone"
"track" "Cave Stone"
"score" "10"
"shortname" "Cave Stone"
"customalliesimage" "gfx/limbo/cm_boulder"
"customaxisimage" "gfx/limbo/cm_boulder"
"origin" "-2264 4048 616"
"model" "*43"
}
{
"infoallies" "Destroy this bitte!"
"infoaxis" "Construct this bitte!"
"target" "doorbars"
"spawnflags" "18"
"shortname" "Door bars"
"track" "Door bars"
"classname" "trigger_objective_info"
"targetname" "doorbars_toi"
"score" "10"
"customalliesimage" "gfx/limbo/cm_cage"
"customaxisimage" "gfx/limbo/cm_cage"
"origin" "704 -1768 584"
"model" "*44"
}
{
"spawnflags" "19"
"classname" "trigger_objective_info"
"track" "Forward Bunker"
"shortname" "Forward Bunker"
"target" "t1086"
"customaxisimage" "gfx/limbo/cm_flagaxis"
"customalliesimage" "gfx/limbo/cm_flagallied"
"origin" "-520 2784 636"
"model" "*48"
}
{
"infoallies" "Construct this bitte!"
"infoaxis" "Destroy this bitte!"
"target" "stairs"
"spawnflags" "2"
"shortname" "Stairs"
"track" "Stairs"
"classname" "trigger_objective_info"
"targetname" "stairs_toi"
"customalliesimage" "gfx/limbo/cm_stairs"
"customaxisimage" "gfx/limbo/cm_stairs"
"origin" "-1536 616 392"
"model" "*49"
}
{
"shortname" "Health Cabinet"
"track" "Health Cabinet"
"spawnflags" "35"
"classname" "trigger_objective_info"
"target" "t1082"
"customimage" "gfx/limbo/cm_healthammo"
"origin" "-976 5264 852"
"model" "*54"
}
{
"shortname" "Ammo Cabinet"
"classname" "trigger_objective_info"
"spawnflags" "35"
"track" "Ammo Cabinet"
"target" "t1083"
"customimage" "gfx/limbo/cm_healthammo"
"origin" "-912 5104 852"
"model" "*55"
}
{
"shortname" "Ammo Cabinet"
"track" "Ammo Cabinet"
"spawnflags" "35"
"classname" "trigger_objective_info"
"target" "t1084"
"customimage" "gfx/limbo/cm_healthammo"
"origin" "904 -948 596"
"model" "*56"
}
{
"shortname" "Health Cabinet"
"classname" "trigger_objective_info"
"spawnflags" "35"
"track" "Health Cabinet"
"target" "t1085"
"customimage" "gfx/limbo/cm_healthammo"
"origin" "840 -876 596"
"model" "*57"
}
{
"targetname" "ladder_toi"
"classname" "trigger_objective_info"
"track" "Ladder"
"shortname" "Ladder"
"spawnflags" "18"
"target" "ladder"
"infoaxis" "Destroy this bitte!"
"infoallies" "Construct this bitte!"
"customaxisimage" "gfx/limbo/cm_ladder"
"customalliesimage" "gfx/limbo/cm_ladder"
"origin" "-850 5860 584"
"model" "*59"
}

Theese are all taken from Rhine Bridge 2´s compiled .bsp…
Dunno if this helps or not!