Black/Yellow Grids for 1 texture


(Chackazz) #1

I have a bunch of custom textures, loaded them, and all but one show up AFTER compilation…it shows in radiant, but not after compilation…I’ve checked the filename (all jpeg), and they’re all the same size so I was wondering if anyone knew why it would do this?

P.S. why doesn’t it load those few images (ie health bar charge bar)?


(DeAtHmAsTeR) #2

make sure your texture is a power of 64

i.e

64x64
128x64

e.tc


(Thej) #3

looks to me like u have a faulty shader somewhere, cause i had a similar problem, where i forgot to put a } at the end of a shader. could also be u forgot that in a script i think.


(Chackazz) #4

well I haven’t got into shaders yet…just imported a few textures and it creates it’s own…and it is 256x256…any other ideas?

I will look into the shader thing though I don’t think that’s what it is


(DeAtHmAsTeR) #5

are all the .shaders listed in the shaderslist.txt file?


(Chackazz) #6

actually the directory i’m trying to use (brick) is not…what should I do? I’ve added lots of custom textures and it’s created default shaders…