Ydnar:
Can you tell me what is wrong with this shader, and why it appears really dark in game:
textures/ford/waterfall
{
qer_editorimage textures/ford/water1
q3map_nolightmap
q3map_onlyvertexlighting
cull twosided
{
map textures/ford/water1
blendFunc GL_ONE GL_ZERO
rgbGen exactVertex
alphaGen const 0.9
tcMod scroll 0 -1
tcMod scale 3 3
}
{
map textures/ford/water1
blendFunc GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA
alphaGen const 0.33
tcMod scroll 0 -0.25
}
{
map textures/ford/water_test
blendFunc GL_DST_COLOR GL_ONE
tcMod scroll 0 -0.15
tcMod scale 3 3
}
}
Thanks 