the intire map is pitch black and i dont know why… im guess its the sky but i have no idea
-light is not selected and if it is its the same results
the intire map is pitch black and i dont know why… im guess its the sky but i have no idea
-light is not selected and if it is its the same results
Try using a sky texture that has a white line around it in the texture view, cause that means it has a shader file
ok, my map has light now… but now when ever i look at the sky i get the HOM effect
which skies work and which dont?
oh yeah and also my cumputer crashes when i try to access the limbo menu… its never done this before… it was working fine before i changed the sky
any ideas?
:banghead: = sorry
i had to bump it twice
oh yeah would that be the same for liquids?
thanks
Bumping a thread within 1 hour - be patient FFS!
Right here goes the same adice i’ve given 3rd time this week -
When you load a set of texures - you will see them in the texture window - now then - if the texture u want is to do something special like be a sky, liquid or be transparent - for example, you have to use textures which have white outlines
the white outline means its has a script associated with it - aka a shader file
If it does not have a white line (shader file attached) it will simply tile that 1 texture over the brush you have selected
thats alot more then an hour
what i ment was, theres to files named “liquids” but one has “SD” infront of it. What i wanted to know is that dose the sd_liquids also not work like the sd_skies
Meant to say day - not hour
And to your question - after wading thru some very weird english i think the answer is:
the liquids_sd and skies_sd are just folders in the texture directory of Splash Damage’s own textures - they work based on the shadre files each texture has - which will have a shader file of same name.