Black and yellow skin of the exported MD3?


(No1_sonuk) #1

I know this thread is a bit old, but have you fixed it yet?
I can look at the files for you if you like.


(*NOB* Perica) #2

Yeah I fixed it long time ago but thx for the help!
Actually, I’m using Npherno’s MD3 compiler and the patch in the QC file (generated by Milkshape) have to be correct. :wink:


(Jaquboss) #3

I have this problems , I´m using Max 5 , but I haven´t looked at it yet…


(No1_sonuk) #4

In Max, the material name has to be the path to the shader or image.


(Jaquboss) #5

That´s all?!
Well i must get md3 improter with anim and tag support and try to enhance models …


(No1_sonuk) #6

Yup, the MD3 exporter has a checkbox that says something like “use the material name as the shader path”. It should be checked by default.