You can jugde for yourself:

And this was supposed to be grass, but it looks like the texture was “replaced” on the compiling process, because the grass was made to be vertex lit, and this is lightmapped:

(sorry if the images take a long time to load, my hosting service is crap)
The map was compiled with -meta -patchmeta on bsp stage, -fast vis and -fast -super 2 on lighting stage. Almost every texture has got a 2x2 lightmap samplesize for huge detail (could this be the problem)?
Well, I don’t know what’s going on… :eek: thanks if you can help me out.


