Scenario: In Max my model is 2 seperate pieces, u_body and l_legs. I got Biped in place the way I want it. I select u_body and apply physique to it, all good so far. Now when I go to weight it the l_legs model can not be selected since it is not a part of u_body and does not have a physique modifier applied to it. Am I suppose to apply another Physique modifier to the l_legs model? Seems like it should be all together under one modifier. Help please! :banghead:
Biped and Physique Question..
Jan
(Jan)
#2
Each object requires a seperate physique mod. Just put one on the body and legs. Weight each object using the biped. Multiple objects can use the same skeleton structure.
