Biggest map ?


(Yatta_Yatta-O_o) #1

Just out of curiosity, I wanted to know what is the biggest map you know of …

Actually, I want to know how big my map is relatively to existing big maps =P
Not that “having the biggest one” would be any of my priorities ^__~
Id really like to present this project here, but since its still very rough in some parts, and totally untextured, Id rather not … but that’ll come soon. =)


(S14Y3R) #2

off the top of my head, glider is up there, the MLB maps are pretty big too…


(Northerner) #3

i think the biggest map off the top of my head is Raiders (lost ark)?


(Floris) #4

Den of Lions maybe?


(MerCuryRisIng) #5

the mlb


(]UBC[ McNite) #6

We ve been playtesting the latest version of Bridges last saturday. I d say its bigger n Raiders for sure.

The MLB-maps are huge too, but mainly because the scale in the buildings is seriously out of scale, so that doesn’t really count.

Maybe post your mapcoordsmins/-maxs?


(Ragnar_40k) #7

Minas Tirith is large: http://et.splatterladder.com/?mod=maplist&phrase=minas


(Shazam) #8

In old map list :
MP Forum (beta)
http://www.yepteam.com/map/forum.htm

Resurrection
http://www.yepteam.com/map/resu.htm

RS Radar
http://www.yepteam.com/map/rsradar.htm

Den Of Lion
http://www.yepteam.com/map/den.htm

Daybreak
http://www.yepteam.com/map/fortress.htm

Night of the Wolfes
http://www.yepteam.com/map/notw.htm

Chateau Voilegarde (Beta 3)
http://www.yepteam.com/map/voile.htm

Operation Storehouse
http://www.yepteam.com/map/factory.htm

Pitch Black
http://www.yepteam.com/map/pitch.htm

V1 Rocket
http://www.yepteam.com/map/v1_rocket.htm

Stargatecenter 1945
http://www.yepteam.com/map/sg.htm


(eRRoLfLyNN) #9

MLB Daybreak is pretty big


(Codename Ty) #10

Marketgarden
Den of Lions
Prisoner of War
Battery Vara
Sector 47
Le Mont St. Michel
The Tank Beta 3
Stargate Center 1945
Ruins of Acquiesce
Airfield Assault
Intelligence Center Beta 2
Xposed
[Dark] Siege Beta
Wacht am Rhein (Beta 1)
Wolfschanze Sperrkreis 3 (Beta 1)
MP Forum

In regards to bridges, in really depends on what version you are talking about beta 3 and prior were pretty good size, with the betas after that they have been getting smaller and smaller.


(Loffy) #11

Sd embiggens my mapping.


(]UBC[ McNite) #12

We had a private playtest on the latest version which hasn’t been released yet. Don’t know about the previous version, but it was huge.


(Yatta_Yatta-O_o) #13

Thank you for all your answers, and ragnar & shazak for the links. Testing Den of Lion, I didnt find it that big … Ill check the others later.

Posting the map min & max coords wouldnt be really revelant, since the map is rather vertical and doesnt use the whole ‘square’. Actually I think the best i’ve found to measure the map is walking from the start to the end point (for the attacking team, that is) :
Assuming all objectives are buit/destroyed/captured, going from the start to the end of “Canyon Depths” (my map =P …) is a +/-5min walk. Comparatively, Daybreak is a +/-3min. However, Im doing my best to avoid players having to walk too much to get to the action (kinda like daybreak 1st part, when repairing/escorting tank past the 1st barrier), and to use of different gameplays in different areas of the map. Im also trying to make sure players cant get lost far away from the place they should go. Currently, theres still some ‘walking’ areas left, but thats places im still working on =3.

Better safe than sorry : what can cause the HunkMegs-thingy crash ? Is it the weight of the bsp, number of ressources used (shaders, sounds, models), or both ?


(Bobb) #14

reriver redux 2 is also very big


(nUllSkillZ) #15

I think size doesn’t matter :smiley:
You have to devide your map into enjoyable parts.
The MLB maps are a good example.
The overall size is very big.
But you don’t have to walk endlessly to get into action.


(carnage) #16

when looking for big maps you might want to take into acount the number of players they suport (play well with)

large maps dont nesaserialy have good gameplay with larger number of players


(Ifurita) #17

Byzantine ~11K x 11K


(Yatta_Yatta-O_o) #18

nUllSkillZ > Thats what they say ! :smiley:
Its actually divided in differents parts already :
First part is an assault of fortified position, second some oasis-like fight (quite like a mix between old city surroundings - but more indoor, and axis fort’s - but with more space for better circulation), third part’s style is between MLB Egypt first part (tank escort) and oasis old city again.
Then something quite different o_o … lets says its ‘indoor’ but you’d better watch not to slip and fall.
Fifth is indoor fight, with a mechanism to manage for the attacking team. Sixth is assault again … err … special kind of assault. And the seventh and last parts are … well, special as well.

Carnage > Good point.
Im not aiming for swarm fights, Id say its for large teams but not that large - arround 12v12 maybe (well that might sound alot o_o … its just that im used to that kind of maps, im not that much in competition) - but that’s something I might have not have considered enough, having a players number gameplay coherence along the different parts of the map. Theres one zone that might get overcrowded, have to check that. Thanks for the advice.

Some more news to come maybe … =3


(Marko) #19

MLB Egypt is 12500 x 11000 :smiley:


(deej) #20

Yeah that is a f***ing huge map, I remember :slight_smile: