bigger luger silencer


(cluelessfool) #1

ok i been working on this silencer for 2 days and im stuck on skinning the silenced luger in 3rd person view and the silencer in 1st person view here are some pictures



any help with be appericatied :smiley:


(Jaquboss) #2

you export bad shader path , if you are using 3ds max / gmax , just copy shader name , from shader file , and exporter will do all needed…
in other modeling programs it should be similar…


(P4nth3r) #3

He is using Milkshape 3d, there is some tekst file you need to edit and set the texture right.
Don’t know it exactly (sry been a long time)

GL


(cluelessfool) #4

Jaquboss and P4nth3r thanks for trying to help anyway


(DrPepper) #5

Doesn’t Milkshape require a .qc file for the models to work right?


(cluelessfool) #6

no u need .qc for it to work and convert to mdc to md3 as so far as i researched just be renameing it


(cluelessfool) #7

no u need .qc for it to work and convert to mdc to md3 as so far as i researched just be renameing it


(cluelessfool) #8

no u need .qc for it to work and convert to mdc to md3 as so far as i researched just by renaming it


(cluelessfool) #9

no u need .qc for it to work and convert to mdc to md3 as so far as i researched just be renameing it


(DrPepper) #10

Theres an echo in here…here…here. I’ve long since deleted Milkshape so I’m pulling from vague memory. But doesn’t the .qc file point to your texture files?


(cluelessfool) #11

i think so and sorry about that i kept gettin errors and crap and endin up sending this like 12 times


(cluelessfool) #12

i dont sure what the qc is for all i know is i need it to export it to md3 and just rename is too mdc


(EB) #13

http://www.psionic3d.co.uk/tutorials.html

Skin it and set the path in the .qc file to the correct texture path. Do you understand the .qc file ?


(cluelessfool) #14

i dont sure what the qc is for all i know is i need it to export it to md3 and just rename is too mdc


(EB) #15

hmm…the link I pasted above has the info you need.
[----code]
Example:
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model ā€œmodels/extraprops/loosetire1ā€ // the path to where the model will be stored for in-game use{ Rooted within ETMAIN}
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0

// you can have one or no parent tag

// tags

// meshes (surfaces)

$mesh ā€œroundā€ // name of the group of faces/vertices that pertain to the following textures listed
$skin ā€œmodels/extraprops/loosetire1.tgaā€ // thetextures destination and name that will be used on the above stated group of vertices/faces
$flags 0[/----code]

(I left that as a non-code segment of this thread so I could point out the relevant things better with colors)