ok i been working on this silencer for 2 days and im stuck on skinning the silenced luger in 3rd person view and the silencer in 1st person view here are some pictures
any help with be appericatied 
ok i been working on this silencer for 2 days and im stuck on skinning the silenced luger in 3rd person view and the silencer in 1st person view here are some pictures
any help with be appericatied 
you export bad shader path , if you are using 3ds max / gmax , just copy shader name , from shader file , and exporter will do all neededā¦
in other modeling programs it should be similarā¦
He is using Milkshape 3d, there is some tekst file you need to edit and set the texture right.
Donāt know it exactly (sry been a long time)
GL
no u need .qc for it to work and convert to mdc to md3 as so far as i researched just be renameing it
no u need .qc for it to work and convert to mdc to md3 as so far as i researched just be renameing it
no u need .qc for it to work and convert to mdc to md3 as so far as i researched just by renaming it
no u need .qc for it to work and convert to mdc to md3 as so far as i researched just be renameing it
Theres an echo in hereā¦hereā¦here. Iāve long since deleted Milkshape so Iām pulling from vague memory. But doesnāt the .qc file point to your texture files?
i think so and sorry about that i kept gettin errors and crap and endin up sending this like 12 times
i dont sure what the qc is for all i know is i need it to export it to md3 and just rename is too mdc
http://www.psionic3d.co.uk/tutorials.html
Skin it and set the path in the .qc file to the correct texture path. Do you understand the .qc file ?
i dont sure what the qc is for all i know is i need it to export it to md3 and just rename is too mdc
hmmā¦the link I pasted above has the info you need.
[----code]
Example:
// Quake III Arena MD3 control file, generated by MilkShape 3D
//
$model āmodels/extraprops/loosetire1ā // the path to where the model will be stored for in-game use{ Rooted within ETMAIN}
// reference frame
//$frames -1 -1
// frame 1-30
$frames 1 30
$flags 0
$numskins 0
// you can have one or no parent tag
// tags
// meshes (surfaces)
$mesh āroundā // name of the group of faces/vertices that pertain to the following textures listed
$skin āmodels/extraprops/loosetire1.tgaā // thetextures destination and name that will be used on the above stated group of vertices/faces
$flags 0[/----code]
(I left that as a non-code segment of this thread so I could point out the relevant things better with colors)