Big Sparks nerf


(Admiral_Thrawn) #1

it seems like a small change to the revive gun, but its a pretty big one.
first they up the charge rate and now change the damage from 65 to 60 meaning you have to charge till 100% to kill a 120hp merc wich takes insanely long.
And with guardian in play, with a pretty long range area revive makes sparks complety useless and too vunarable


(LifeupOmega) #2

If you think the sniper-medic hybrid with ridiculous self sustain (Guardian has none) and infinite range revive (Guardian is limited) is useless you’re bad.


#3

I wouldn’t describe Sparks weak or even useless. Remember she can still poke and revive from a great distance, all she needs to do for that is peek out for a brief moment. You didn’t finish this one player for whatever reason? Well, bad luck for you, he’s back up on the field in the blink of an eye. The pressure this constant threat establishes is enormous, albeit you are required to have quick and precise aim. It’s an ambitious challenge to get rid of her as well, the instantaneously healing medpacks she is given access to keep her afloat and allow her to make a quick escape with the addition of her movement speed. Guardian doesn’t come close to that to be fair.


(Press E) #4

Yeah, sparks is still very viable. Being able to one-shot is pretty cheap anyways. One lucky low damage shot isn’t bad, but one lucky insta-kill is a lot more notable. And of course, luck is always a factor.

Although personally, I agree with you on Guardian. She shouldn’t be able to revive at range, or at least anywhere near her current range. I’d rather just have the bubble fixed right in front of her and allow it to act through walls to make her unique. Range reviving is spark’s job, or even a fast aura.


(frostyvampire) #5

She is a support, not a damage.
She still does a decent amount of damage even at a range.
I honestly would still play her even if she did 40 damage as long as her revive stays on point